OVR Locomotion Effect v1.0 is out now!
If you want to be used to smooth locomotion or you stack games because of VR motion sickness, let's try the free demo.
New UIs
New UIs for setting screen that fit the SteamVR dashboard.
Performance improvement
The performance is greatly improved! Most of process has optimized to keep frame rate during VR game play as possible. This should help to prevent frame rate drops than the early access version.
Though if you feel frame rate drops, try the following setting.
- Scale down the effect resolution.
- Hide a part of the room effect's ceil/walls/floor.
- Disable the effect of the not used hand.
- Scale down the HMD video resolution or adjust game graphics setting.
Disable a part of the room effect
You can now disable the ceil/walls/floor of the room effect to avoid frame rate drops. If the full room rendering is high-cost on your machine & game, you may only display the floor. By default the ceil drawing is disabled.
New effects
Point effect
You can display dot/circle/cross in front of you like a shooting game. It can be shown always or during thumbsticks.
(The video tried on the "Boneworks")
Wind effect
You can display a wind effect to the move direction you like. 2 directions (front-back / side) to 8 directions are supported.
Other changes
- Change the room effect overlay numbers 24 -> 6.
- Make the dashboard translucence during effect preview to check behind the dashboard.
- Change effect reset button reset the selected effect only.
- Launch as Japanese at first launch if a user's system language is Japanese.
- Change effect animation more smoothly.
- Change the effect hide duration 5 sec to 2 sec.
- Change effect parameters to user's HMD (Quest 2 or others).
- Adjust effect default parameter.
- Open the effect setting at launching tool.
- Add a toggle option whether open the effect setting at launch.
- Bug fixes.
Requests and bug reports
Please post on the steam forum.
https://steamcommunity.com/app/1393780/discussions/Or post a discord server.
https://discord.gg/G4kkvfnFinally, thank you for join the beta test, early access, reviews and all supports! I hope this tool help gamers who stacks on VR motion sickness like I was.