This update contains a few important fixes for menu loading performance and Beneath. A bug that could cause the player to have a very large health bar has been fixed, and a bug with the navmesh generation in Crystal Caverns levels that could cause levels without enemies in many rooms has also been fixed.
The full changelist for this update is below.
Changelist
Version 0.14.10- The SEG logo screen can now be skipped earlier with FMOD logo duration requirement handled differently
- Optimisations to the processing of subscribed Workshop items in the menu
- Fixed potentially having a huge health bar in Beneath
- Fixed a Crystal Caverns level generation bug that could cause enemies to not be on most of the level
- Fixed Class Selector props being able to roll the player