Howdy!
This update is a little on the smaller side, but brings some well-needed improvements before the game comes out of early access :)Balancing/ Gameplay
- Removed the grapple (g) while I work on mechanics to make it better work better with the existing movement
- Voice chat loudness is no longer based on the distance from the source
It's important for each of the movement mechanics to have unique use cases– & it felt as though the grapple replaced all other movement (climb, dash, orange jump, fall, etc.)
I'm working on balancing the grapple at the moment, either by using a cooldown or by making some mechanic that makes you more vulnerable while grappling.
[^^ testing grapple cooldown]Bugfix
- The Snake (AK) will now be the same colour (orange) on all maps. Fixed a bug that caused a tiny yellow bell to fly off the gun when you spawn
- Fixed bug that caused the cursor to be hidden when returning to the menu
- Damage dealt stat will now display correctly when respawning
Other
- The AFK kick timer has been increased (2 —> 8 minutes)
Thanks heaps for reading through! If you like what you see, check out our
official discord community!
*<:)
Laters!
banana.