6.0.1 fixes a ton of bugs (especially vehicle bugs), buffed and balanced vehicles, updated (and added) a bunch of sound fx, and polished a bunch of features implemented in 6.0.
Full list of changes / fixes:
- Updated / removed solid colour textures from some vehicles
- Decreased amount of vehicles per map by ~50%
- Changed vehicle entering to be the same across both water and land vehicles
- Fixed a bug where a player would only be disabled locally when entering vehicles
- Fixed a bug where vehicles could bug out if already entered
- Buffed vehicle health
- Made vehicles indestructable unless there is a player inside as to prevent people from gaining points by blowing up empty vehicles
- Made tanks default to first person view to help with aiming
- Synced tank turret rotation over network
- Fixed issues preventing vehicle UI from updating correctly
- Decreased boat sound range
- Fixed some ambient sound effects (especially the wetlands one)
- Fixed an issue where the user could select an insanely low screen resolution
- Improved some animations
- Med-kit now heals health before shield
- Fixed a bug where that caused a team death-match game with 2 players to be on the same team when joining / respawning
- Changed damage FX, removed blur and blood loss effects
- Added new shell casings to TOZ
- Added casing sounds
- Added hit sounds
As you can see a bunch of issues have been addressed, including some changes not mentioned here. Another smaller patch is also coming soon addressing the a smaller amount of other less noticeable balancing / bugfixes before the 7.0 update coming early 2020.