Paint Warfare

Paint Warfare 6.1

Version
6.1
Version Date
Dec. 8, 2019
Links

Patch Notes

Paint Warfare - Patch Notes! Version 6.1

6.0.1 fixes a ton of bugs (especially vehicle bugs), buffed and balanced vehicles, updated (and added) a bunch of sound fx, and polished a bunch of features implemented in 6.0.



Full list of changes / fixes:


  • Updated / removed solid colour textures from some vehicles
  • Decreased amount of vehicles per map by ~50%
  • Changed vehicle entering to be the same across both water and land vehicles
  • Fixed a bug where a player would only be disabled locally when entering vehicles
  • Fixed a bug where vehicles could bug out if already entered
  • Buffed vehicle health
  • Made vehicles indestructable unless there is a player inside as to prevent people from gaining points by blowing up empty vehicles
  • Made tanks default to first person view to help with aiming
  • Synced tank turret rotation over network
  • Fixed issues preventing vehicle UI from updating correctly
  • Decreased boat sound range
  • Fixed some ambient sound effects (especially the wetlands one)
  • Fixed an issue where the user could select an insanely low screen resolution
  • Improved some animations
  • Med-kit now heals health before shield
  • Fixed a bug where that caused a team death-match game with 2 players to be on the same team when joining / respawning
  • Changed damage FX, removed blur and blood loss effects
  • Added new shell casings to TOZ
  • Added casing sounds
  • Added hit sounds



As you can see a bunch of issues have been addressed, including some changes not mentioned here. Another smaller patch is also coming soon addressing the a smaller amount of other less noticeable balancing / bugfixes before the 7.0 update coming early 2020.