P.A.M.E.L.A.

P.A.M.E.L.A. 0.2.5

Version
0.2.5
Version Date
Oct. 24, 2017
Links

Patch Notes

Update: PAMELA v0.2.5.3 is Live – Tons of Improvements, possible Kaspersky false-flag fix!

Happy Thursday! We've got a juicy update for you today which includes a ton of polish work, as well as a whole bunch of fixes.

FIrst of all, we may have tracked down the source of the Kaspersky false flagging that many of you have experiences. It seems to be related to the executable name, of all things; the name PAMELA.exe is being flagged as a trojan. We've renamed the exe to PAM_GameLauncher.exe to potentially get around this. If you have been experiencing the Kaspersky issue, we would really appreciate your feedback on whether this fixes the issue!

We've tightened up the character controlled significantly, both in terms of movement and combat. Movement is now much more responsive, and walking is a bit quicker. Aiming with ranged weapons is now locked to the center of the screen for improved target acquisition. Finally, punch animations are much snappier with less delay between clicking and hitting.

Another big point is that text legibility has been greatly improved in the Inventory, Crafting, and AARM menus. These menus should now be easier to read and look slightly more clean overall.

There's a whole bunch more in the full changelog, including a larger base inventory size, jump height increase, and many, many bugfixes.

We hope you enjoy this new update; as always, let us know your thoughts in the comments!

Balance/Improvements


  • Tightened weapon aiming greatly; laser reticle is now locked to center of screen for much more accurate target acquisition
  • Text legibility has been significantly improved in many menus; Inventory, Crafting, and AARM have all been enhanced as well as some others
  • Inventory: full center portion of inventory is now unlocked when starting a new game
  • Decreased brightness/bloom on certain garbage can props
  • Map menu arm now follows view more quickly
  • Sec-RTs now talk less frequently when player is in proximity
  • Jump height has been slightly increased
  • Removed delay on sprinting stopping when using hybrid/toggle mode
  • Increased brightness pulse in hacking menu when hack is completed
  • Loot menu appears much more quickly
  • Improved Seed name spacing in hydroponics menu
  • Player can now immediately aim weapon when IVG is out, rather than having to put it away first manually

Fixes


  • Fixed certain buildables that flickered on/off when partially out of view of player
  • Renamed .exe to PAM_GameLauncher.exe; this *may* help with Kaspersky false flagging the game as a trojan
  • Removed several garbage collection calls during loading; *may* have been causing crashes for some users
  • Fixed several instances of buildables not showing up in Build Mode list
  • Fixed upgrade node text to show nodes greater than 10
  • Fixed instance of punching and interacting with containers causing input to be locked
  • Fixed turrets not detecting enemies properly when game is reloaded
  • Fixed instance of upgrade node menu backplate not appearing
  • Turrets no longer attempt to shoot NPCs through ceilings
  • Fixed NPC corpses "merging" with other containers in the world
  • Buildable Light now fades on intensity smoothly when placed
  • Fixed Shield Door graphics reloading improperly on game reload
  • Fixed instance of Store Kiosks not working properly when game is reloaded and power state is set to on
  • Fixed container menu breaking when player is arrested
  • Fixed instance of district power efficiency dropping to 0%
  • Fixed Beacon text overflowing when player's distance to Beacon is over 100m
  • Fixed instance of stamina not recharging when player interrupted a power attack with another action
  • Removed a floating battery backup in Garrison