Happy Thursday, sleepers! We've got an exciting update for you today, just in time for Halloween.
Stalkers, a deadly new NPC
A new enemy joins the fray in Eden… the deadly and elusive Stalkers! We don't want to spoil the surprise for you guys, but here's a hint: be extra careful at nighttime, and perhaps take a look through your buildable schematics as well… Have fun surviving against these guys, and let us know your thoughts in the forums!
Halloween Sale
The Steam Halloween sale is on, and if you still haven't picked up PAMELA, this week is a great time as we'll be part of the yearly Steam Halloween Sale - You can pick up PAMELA at a
25% discount! We've got some big plans for the next few months on top of all the recent updates, so now is a great time to jump in.
End of year Roadmap
On that note, we'd like to share some of our plans up until the New Year.
New District - Nirvana
We've been working on Nirvana for some time, and it's very nearly complete. It's a massive new area for you to explore, probably larger than any existing districts currently in the game. Keep an eye out for this coming in November.
New Area - Nascent Robotics
While not quite as large as Nirvana, Nascent is a cool little area located in Oasis that's previously been locked down. There are some echo logs inside along with some good looting opportunities.
Non-Permadeath Mode
We'll be adding an option to play the game without permadeath, for those of you who prefer not to restart upon death every playthrough. Ultimately we want as many of you as possible to enjoy the game, and we feel that this option will preserve the existing experience while also providing the option for a more forgiving experience.
Crafting Streamlining
We're going to be doing a pass over the crafting and resource system to reduce the amount of steps required to build items. You'll still be able to build all of the useful items you're currently able to, but the process will be a bit more straightforward that it currently is.
General Polish and Bugfixing
As always, we're continually focused on fixing the issues that crop up in the forums, as well as polishing mechanics to improve you experience. We'll be looking into potential load time improvements and some AI polish specifically during the next little while.
That about covers it for now! See the full changelog for today's update below. Have fun!
Features
- Stalkers - a dangerous new enemy type; watch out for them at night!
- Disruptor - a new buildable that may prove useful when dealing with Stalkers
Improvements/Balance
- Balanced Cyanoreprocessor to be less effective; it was a tad overpowered!
- Added sound to Impact Catalyst when getting energy from hit
- Added sound for Reuptake Assist attachment when the effect procs
- Made Cryo cores more common
Fixes
- Chrondrial Converter attachment - corrected health consumption and spelling mistake
- Fixed Sonar Pulse upgrade schematic not functioning correctly
- Fixed bug with Kinetic Amplifier that caused player to punch instead of shooting weapon
- Overclocking Module no longer affects fist attacks
- Fixed Massive Reservoir effects not applying properly
- Fixed Impact Catalyst not doubling conversion properly
- Fixed Reuptake Assist to properly have 15% chance to negate resonance buildup
- Fixed enemies that are affected by Electron Pulse to be less likely to spot player
- Fixed Kinetic Amplifier to correctly increase damage to stunned enemies by 10%
- Fixed pathfinding bug with Sec-RTs that caused them to walk into walls
- Fixed bug in which pausing game while aiming would break aiming after resuming game
- Added some invisible walls to areas that were made accesible by jump height being increased
- Fixed bug related to loading game while falling/dying, which could cause numerous issues
- Fixed graphical bug with PAMELA's voice visualizer while talking