P.A.M.E.L.A.

P.A.M.E.L.A. 0.3.0

Version
0.3.0
Version Date
Feb. 28, 2018
Links

Patch Notes

Update: PAMELA v0.3.0.1 is Live – MASSIVE Update: New District, Crafting Overhaul, and a mountain of fixes

<Please note! This update will cause existing world save files to be deleted due to massive additions and changes!>



Hello everyone! As promised, we've got a huge update ready for you to dive into. We were able to successfully implement a workaround to the Unity bug we've been struggling with (thanks to James from the NVYVE Team!) which means we're able to put 90% of the features that we've been working on live.

The largest addition is Nirvana, a massive new District located beneath the surface of Eden. You can access this huge new area by accessing an entrance in the Oasis courtyard, opposite from Arcadia. Let us know what you think of this new area - it is by far the largest environmental addition to the game since launch! Here are some tasty screenshots to take a look at before you jump in:









We also launched a huge crafting system update! Instead of reiterating all of it here, I'll link to this blog post we wrote previously that sums up the changes nicely: http://steamcommunity.com/games/427880/announcements/detail/1468600276419638783

This is a pretty massive overhaul which is intended to make the crafting experience more streamlined, and involve less memorizing of components. One big change is the removal of harvesting. We debated quite a bit internally about this, and along with your feedback on our last post, we decided that it was ultimately the right option.

Harvesting, while fun in short bursts here and there, was not really an interesting activity to do long term. Along with the streamlining, we've made crafting more loot based, in which you need to find components from the environment and enemy bodies. The goal is that this will be a more natural and engaging way of collecting components . Please give us feedback on these changes as we want to make sure the balance is just right!

Aside from those 2 main points, we've fixed an absolute TON of bugs, and implemented a ton of improvements as well. As always, find the full list below.

So, the only thing that's NOT in this update that we were planning on, is level streaming. We've been hyping this up for some time now, and are unfortunately still in the process of resolving a Unity Engine bug with Unity's bugfixing team. Luckily we were able to implement a workaround to let us push the rest of this update, but for now we're still unable to release the level streaming functionality. When this does do live, you'll see a big loading time improvement, as well as performance improvements during gameplay. We've super excited about it still, and will keep you guys updated as to how things are progressing on that front.

Phew, that was a big one. We've got lots more in store coming soon to look out for (a new weapon, PAMELA abilities, level streaming, and eventually more story content, enemies, and area to explore). Thank you all so much for bearing with us these last couple months while we've been pushing to get this update out. We'll be aiming to get back into a more regular update cycle, especially once we smooth things over with Unity.

Enjoy!

Features


  • New District: Nirvana! It can be accessed via an elevator at the far end of the Oasis courtyard, opposite from Arcadia. Have fun exploring this huge new area!
  • Massive Crafting system overhaul; see this post for full details, there are a ton of changes: http://steamcommunity.com/games/427880/announcements/detail/1468600276419638783
  • Added craftable Canteens
  • Added craftable Ion Cores
  • Added character sliding on steep ledges to prevent player reaching undesireable areas

Balance/Improvements


  • The Map Menu now shows POI icons for kiosks, locked doors, Power Stations, Power Switches, and more
  • Shield Pylon walls now flash red to indicate when they are taking damage
  • Improved positioning on pop up icons when looking at items in the world, for increased legibility, as well as smoothed out their on/off transitions
  • Sleep menu now fades on and off more nicely
  • Added Guaranteed items to each type of Kiosk so that player does not rely completely on RNG for items like Power Cells, etc.
  • Improved flashiness of spending a point in the Genome Point upgrading menu
  • Improved melee weapons' hitboxes for more reliable hit dectection
  • Improved melee weapons' camera shake
  • Added controller button for Pickup All in containers
  • Controller vibration can now be disabled
  • Added ability to revert to default settings in control menu using controller
  • Added callouts for LB / RB on controller in Inventory menu to switch tabs
  • Added radius display when in deploy mode for Power Transmitters to get a better idea of their build radius before placement

Fixes


  • Stalker's pathfinding has been improved to react better around buildables
  • Fixed bug with Vanishing Shield not properly making player invisible to NPCs
  • Fixed rare input bug that could occur in the tutorial menu
  • Added invisible colliders to prevent player from falling into certain undesirable areas
  • Fixed weapons not always deactivating properly when switching from fore to dorsal attachment slot
  • Fixed some typos on Power Stations
  • Fixed bug with Cyanotubes in which they sometimes spawned in as repaired rather than destroyed
  • Fixed some typos on elevator UI
  • Removed unused radial menu for NPCs
  • Fixed bug in which if the player died during looting something, the overlay would never disappear and not allow any further interaction with the game
  • Fixed a bug with dying while inventory is open
  • Discharge PAMELA Ability upgrades now properly upgrade the force and radius of the attack
  • Guidance PAMELA Ability upgrades now properly upgrade the strength of the light
  • Enhance PAMELA Ability upgrades now properly upgrade the damage of the ability
  • Fixed bug with shield idle not playing properly
  • Fixed bug in which hands would not properly lower after combat
  • Fixed obscure bug with opening IVG quickly while looking at an item breaking it
  • Added camera bob to Warden's first
  • Fixed bug with Butcher's Blade that hit enemies multiple times with one swing
  • PAMELA Abilities now correctly use up District power when used
  • PAMELA Abilities are now correctly unavailable in "No Power" mode; make sure to stay at least in Emergency Mode to be able to use abilities!
  • Status menu now correctly updates with game time
  • PAMELA Abilities can now be used while running
  • Fixed bug in which opening and closing radial menu quickly can block primary attack input
  • Fixed a delay in melee weapon attack input
  • PAMELA Abilities now display a flytext notification when they come off cooldown
  • Weapon sounds now correctly follow player to sound more accuracte when used
  • Arc Welder alternate fire SFX now properly despawn
  • Tutorial popups now work correctly with controller
  • Fixed instances of player cursor appearing when it is not supposed to
  • Fixed certain buttons not being available in certain menus even though they are not being overriden by that menu (for example, you can now turn on/off the flashlight with the IVG open)
  • Fixed some movement inconsistencies between keyboard and controller
  • FIxed inventory text to properly display contoller controls
  • Tweaked cryo bay brightness
  • Thumbsticks now correctly allow menu navigation in all relevant menus
  • Fixed bug with player corpse menu sticking on screen if inventory is opened with "I" key while menu is already open
  • Smoothed out icon transition between inventory and crafting menus
  • Fixed bug with pausing while sleeping
  • Fixed loading issue with pylons not connecting to walls properly
  • Fixed bug with game displaying incorrect version number in main menu
  • Fixed bug where switching aim more from free aim to fixed during gameplay would break aiming until game is reloaded
  • Fixed containers missing their colliders
  • Fixed one of the Garrison cryo bars not properly unlocking Garrison spawn bay
  • Promenade district is now visible from slightly further away to reduce visual inconsistencies
  • Fixed blood on screen effect not showing up properly when game is reloaded
  • Fixed many misc issues with doors locking and unlocking