P.A.M.E.L.A.

P.A.M.E.L.A. 0.3.1

Version
0.3.1
Version Date
April 11, 2018
Links

Patch Notes

Update: PAMELA v0.3.1.1 is Live – New Weapon, Abilities, and Fixes!



Happy thursday! We've got a new update live and ready to go, just in time for the long weekend!

The main highlights of this update are definitely the new weapon (Kinetic Mortar), and the 6 new PAMELA Abilities that have been added! The Kinetic Mortar offers both crowd control and some pretty nasty burning damage - hope you guys have fun with it. The new Abilities include several new passives, which grant you nice buffs to slots some points into, as well as 2 new active abilities to play with. Let us know what you think about this new content in the forums!

We've laid out some internal roadmaps for this spring/summer, with a 2-week update schedule. Each update will include some new content, bugfixes, and polish. We've got a larger "Story Update" that we have planned for later in the summer, which we'll talk more about as we get closer to that timeframe. Until then we'll be keeping up a steady stream on improvements and content for you guys to enjoy!

Last but not least, we spoke again with a few members of the Unity team last week. They took some time out of their GDC schedule to dig into this issue with us which was pretty awesome of them to do. It sounds like we're getting closer to resolving this lighting issue we've been discussing for some time now; still no exact ETA, but as soon as they share that info with us we will let you know (and get out this level streaming update, finally!).

Hope you all have a great weekend and have a chance to try out the new goodies! As always, let us know your feedback so we can make sure the balancing on the new weapon and abilities is just right.

Features


  • New Weapon: Kinetic Mortar - With a powerful knockback and burning alternate fire, this weapon adds a great deal of utility to your arsenal!
  • New Ability: Flash - emit a blinding flash, momentarily blinding all NPCs in vicinity
  • New Ability: Drain - convert an amount of energy reserves into health
  • New Passive Ability: Brevity - reduces cooldown of all Abilities
  • New Passive Ability: Unyielding - increases the duration of Defensive Abilities
  • New Passive Ability: Tenacity - increases the duration of Offensive Abilities
  • New Passive Ability: Conservation - reduces the amount of Power in a district required to use Abilities

Fixes


  • Crafting components are no longer free in kiosks
  • Fixed certain logic hacking puzzles being unusable
  • Fixed geometry dissappearing strangely in a few areas in the Promenade and Nirvana
  • Turrets can now be correctly upgraded
  • Fixed several pop-in issues in Nirvana
  • Added collision meshes to several areas that were missing in Arcadia