Hi everyone! Today we’ve got a nice update for you that should make a lot of players happy. Cryobays can now be used to spend Genome points gained from leveling up once they have been activated. In Permadeath mode a respawn must be available from that bay before points can be spent.
Experience required per level has been seriously reduced (It was ridiculous. Seriously, props to anyone who reached level 70).
Added new ways to gain experience points and adjusted existing rewards.
- Crafting & Upgrading (depends on tier of item crafted)
- Finding and activating undiscovered Echo Emitters
- Hacking locked objects (based on difficulty)
- Killing enemies (based on difficulty)
- Unlocking Keycard (number pad) doors.
- Repairing world Items (cryobays, cyano-tubes, battery backups)
Previously earned experience will be applied directly the first time you hit continue, and is now stored outside the world save for extra protection.
Current level, experience bar, and points available to spend have been added to the AARM menu. Gaining a new level will cause the AARM to beep and display an icon.
*There is no fly text for experience gains or leveling up but it can be added if it’s something that you feel strongly about. Let us know!
On top that large change, we’ve got a number of other additions, changes and tweaks! As always, read on below for the full list:
NPC Updates
- New NPC “SW33-PR” adds a little flair to a futile job.
- Wandering NPCs now take the hint if they can’t move in their intended direction.
- Widows have had their attack range explained to them and no longer try to attack outside of it.
- SEC-RT NPC will no longer pretend they are a Widow if they are hit from behind.
- Some NPCs have decided that bald is beautiful.
Combat Updates
- Dodging is now faster and farther.
- Aiming transitions in more quickly.
- Melee attacks have a longer range but have had their dash removed for light attacks.
- Strong melee attacks can be held for a while.
- Strong melee start trigger has been adjusted to be less likely to trigger when clicking quickly (looking at you, Stalkers).
- Fixed an issue with inconsistent hit detection on the Surgical Laser.
- Added recoil to Surgical Laser secondary attack.
- Javelins projectiles travel faster and have had the spread reduced on their secondary fire.
- Enemies no longer get knocked back when you block without a shield.
Misc Updates
- Fixed a performance issue with the mini-map display.
- Footstep sounds stop if you die while running.