*This update will wipe saves due to the large nature of what's been added*Hi everyone!
Today we are very excited to release our long-awaited Geist update. We've been working on this one for quite a while now and there's a lot to cover, so let's dive in!
New Area
We have a large new area what was previously unreachable, the contaminated nanite area on the other side of the red glowing fence in Oasis. You won't be able to get there right away without being injured, you'll have find some new items to craft the new Hazmat suit. The new area is full of never before seen dangers, low visibility and new challenges. This isn't for the feint of heart.
New Enemies
There are two new enemies that you'll encounter, the Shade and the Revenant. Both were once human, but due to the extreme concentration of nanites in the area, are now only husks of their former selves. You'll have to figure out what their weaknesses are before engaging a group of these!
The Shade is the more common of the Geist creatures, keep your eyes and ears open as they fade from cloud form back to physical in the blink of an eye.
The Revenant is a powerful new flying creature that has control of the nanites around him. He can materialize Shades around him and cast destructive projectiles from a distance.
Contamination Spread
There's a new mechanic that's been added that will come in to play several game days into each play through. The nanite contamination is beginning to spread throughout Eden and you'll begin to find the Geist characters in new places other than just behind the red wall in Oasis. They might be worth exploring if you have your Hazmat suit handy.
NPC Combat
NPCs have been more more aggressive across the board and numerous tweaks have been made to help make combat feel more responsive, faster and fun.
And Much More
As always, check out the full list of changes below! We hope you love this update and we can't wait for your feedback on it. Have fun exploring the new areas and trying to master the new enemies and combat.
Features
- New Geist area outside Oasis.
- New Shade NPC.
- New Revenentant NPC.
- New Geist growths that spread throughout Eden.
- Afflicted can now play dead.
- You can now press the 'IVG' button (default 'R') to pick up all from a container.
- New Blood FX and sounds.
- New Hazmat suit armor.
- Added death effect for Observer.
Balance/Improvements
- Melee weapons are now more responsive.
- Weapons are now more common.
- Weapons have been made weaker by default.
- Equipment now have randomized durability when spawned.
- Upgrade core drop rate has been increased.
- Equipemnt can now be found in the world with some upgrade nodes already in them, be sure to check equipment that you pick up, it might be better than what you have now.
- Javelin has increased rate of fire.
- Javelin has faster draw back time.
- NPCs now pull allies from a much further distance when in combat.
- Ranged NPC projectiles have been sped up and made easier to see.
- Halved resonance damage from 10 to 5.
- Map icons have been made smaller so they don't block the map as much.
- NPC combat has been tweaked, they are far more aggressive now.
Fixes
- Enemies could attack themselves to death after getting blocked by a shield.
- Fixed some issues with aror set bonuses.
- NPCs should now despawn correctly when the world resets in a permadeath game.
- Fixed a bug where you weapon could stay in its overcharged state.
- Added some extra save/load protection on the player corpses.
- NPCs would misjudge distance to the Observer because it's a flying character and sometimes would run in to it forever without attacking.
- Stage 1 and Stage 2 NPCs were giving out the wrong amount of XP.
- NPC inventories were not clearing on respawn.
- Tweaked the values on some prefab pools to help lower memory.