P.A.M.E.L.A.

P.A.M.E.L.A. 1.0.0

Version
1.0.0
Version Date
July 21, 2020
Links

Patch Notes

Update: P.A.M.E.L.A. V1.0.0.3 is Live!



Happy Friday sleepers! We've been keeping a close eye on the forums this past week, and have got an update in time to enjoy over the weekend!

This update includes a bunch of fixes and balancing tweaks based on all the feedback we've received since release. Overall difficulty has been reduced in a few ways (difficulty can still be tweaked when starting a New Game), a few missions have been tweaked in terms of instructions and success conditions, and more…

See below for the full changelog, and let us know what you think of the changes in the discussions!

Version 1.0.0.3 Changelog



Bug Fixes


  • Fixed missing collider in Garrison main entrance
  • Adjusted V-sync settings to address screen tearing experienced by certain players
  • Fixed issue in which a crafted item occasionally is not full durability
  • If the player has already fixed enough many tubes or generators before the Repair Power System mission, the mission will complete right away when it starts
  • Fixed Battery information not updating when scanned
  • Added more information on mission description for "Find the Note”
  • Fixed a typo in document “Possible Contamination”

Balancing


  • Lowered the default difficulty
  • Reduce Afflicted’s attack
  • Nerfed Reaper’s roar, only drain half of your stamina now
  • Riot event chance is now related to your gene level
  • Reduced enemy spawn rate; less enemies will come to help their allies
  • Containers drop rates have been increased
  • Containers that has an item in it will not reset when player die in non-permadeath mode
  • Become hungry & thirsty a little slower
  • Decrease the light required for some buildables items to work