P.A.M.E.L.A.

P.A.M.E.L.A. Dev Blog #78: Updates on the way!

Version
Dev Blog #78: Updates on the way!
Version Date
Oct. 13, 2017
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Patch Notes

Dev Blog #78: Updates on the way!



Happy Friday! We've got a quick status update for you all before the weekend.

We've wrapped up a big sprint on multiplayer development, meaning a solid chunk of the implementation is complete. At this point, we've been putting some plans together for the rest of the year, and want to circle back onto the single-player experience. There's some pretty cool content coming up: Nirvana, a new NPC, lots of polish, improvements, and more!

Since we've still got a ways before multiplayer is fully complete and ready for you guys to dive into, we'll be refocusing on this content/polish for the next while.This means you'll be seeing more regular updates from us, as well as the weekly devblogs that we used to keep up.

So, what are we working on first? There's a new NPC and buildable coming, which we're pretty excited for you guys to experience. We're doing a ton of polish work across many facets of the game; the character controller, GUI, and combat are all getting a bit of extra love to smooth out the bumps. We've still got a new environment district, Nirvana, in the works. It's nearly complete architecturally at this point, and will just need set dressing before integration.



Beyond those things, we've got some new weapons in the pipeline, a few new NPCs, items, and perhaps most excitingly, an expansion of the game's narrative to provide a sort of overarching goal to work towards (if you choose!). That bullet point is a big one that is a ways off, but we wanted you all to know that it's early in the works!

Lastly we want to thank you all for the patience while we were heads down on multiplayer foundations for the last little while; we made some great progress that can be resumed once the rest of the game gets a little more love. We're all looking forward to be pushing more regular updates again!

That does it for this week! Keep your eyes peeled for a patch incoming next week, along with another update on what we've been working on.