P.A.M.E.L.A.
P.A.M.E.L.A. Dev Blog 80: Winter Progress Update
Version
Dev Blog 80: Winter Progress Update
Version Date
Dec. 7, 2017
Patch Notes
Dev Blog 80: Winter Progress Update
Happy thursday! We wanted to share a quick progress update, as it's been awhile since we posted.
The reason it's been a awhile is that we've been wrestling with some Unity engine bugs. To make a long story short, we had to upgrade to the newest version of Unity (2017.2) to fix a crippling bug, but unfortunately this version introduced a new crippling bug with the lighting engine (we are literally unable to build a copy of the game with lighting, currently). Over the past couple weeks we've been working closely with Unity trying to narrow in on the issue and help them get it resolved ASAP.
We're pretty bummed about this roadblock because otherwise, we've got a huge update just about ready to launch. There's Nirvana, level streaming, the major crafting overhaul we mentioned last post, and a whole ton of other fixes and improvements. This is going to be the most substantial content update since launch, and should also improve performance quite significantly across the board (and reduce load times!).
We're super eager to get this huge update out, and are doing everything in our power to assist Unity with getting this underlying engine bug fixed. Thanks for your patience and understanding, we promise it'll be worth the wait.
p.s. - We also meant to share some screenshots of Nirvana by now; this bug we're encountering is unfortunately breaking lighting completely, so any images we'd share would look totally flat and lackluster compared to how it will actually look when shipped. Trust us, we're just as upset as you guys that we haven't been able to share a proper screenshot or two by now!