P.A.M.E.L.A.
P.A.M.E.L.A. Dev Blog #82: Unity Bug Status Update
Version
Dev Blog #82: Unity Bug Status Update
Version Date
Jan. 29, 2018
Patch Notes
Dev Blog #82: Unity Bug Status Update
Hi everyone, we wanted to give you all a quick update on what we've been up to since our last blog post.
We've been in continuous contact with Unity's bugfixing engineers for over a month now, and it seems like they're narrowing in on the issue that's been blocking this update (an issue related to loading lighting data; it's affecting both Nirvana and the level streaming we've been working on for some time now).
Since we don't have an exact ETA on when this issue will be fixed, we are attempting a workaround fix that would allow us to push out the new Nirvana area, our crafting system update, and a whole ton of bugfixes and polish we've been working on these past months. The only thing that wouldn't be present is level streaming (meaning that the game would be loaded bit by bit as you play, making for better performance and much quicker load times compared to how it currently works).
This workaround is still in the testing phase, but we're crossing our fingers it will do the trick so that you guys can jump into some new content while we wait for the Unity Engine bug to be resolved.
Alongside all of this, we've also got a new weapon in the works that we're pretty excited about! We'll share a preview when it's closer to completion.
At the risk of sounding like a broken record, thank you all so much for your patience and understanding. We're working very closely with Unity on this and are doing our very best to get these issues resolved/worked around as quickly as possible.