P.A.M.E.L.A.
P.A.M.E.L.A. Dev Blog #84: Update on Optimization & Unity Bug
Version
Dev Blog #84: Update on Optimization & Unity Bug
Version Date
March 14, 2018
Patch Notes
Dev Blog #84: Update on Optimization & Unity Bug
Hi all, we wanted to post a quick update so we're not keeping you in the dark on our progress. Unfortunately there's not a TON to say on the level streaming front, but nonetheless, here's the latest:
We're still in a bit of a holding pattern regarding the level streaming update we've been discussing for some months now (for those of you who are unfamiliar with this - we've been held up by some Unity Engine bugs blocking our progress in this regard). In positive news, we're lining up a call with some folks at Unity soon, to drill further into this and get an idea when we can expect a fix.
One reason we specifically wanted to touch base about our progress on this issue, is that with this recent update, we've added a lot of content to the game. Which is great! Except when it causes the game to load a bit slower, run a bit slower, and (on min spec machines) potentially even crash a bit more often. Initially we were planning on launching level streaming alongside Nirvana, knowing that with the content increase, we needed to do some optimization work to maintain ideal performance.
We made the call to push out Nirvana without streaming, as holding it back further would have meant an undetermined amount of further delay which we did not want to put you guys through. All this being said, we're aware that some of you are experiencing more issues with performance than average, and we're sorry about that.
Getting this level streaming functionality up and running with the Unity team is an extremely high priority for us, and rest assured we'll keep you guys up to date whenever we make any headway on it.
On a positive note, we do have some new content in the pipeline (a weapon and some new abilities!) that we're pretty excited about. We'll share more about that as soon as we're able.
Until next time, have fun!