Parabellum Galaxia
Parabellum Galaxia Latest Update
Version Date
Sept. 3, 2023
Patch Notes
Latest Update
Hi All,
Apologies for the delay in this. This build has a lot of hidden changes due to the engine update, the build has had a basic level of testing but that has not included testing the VR implementation. This will happen next week at which point i'll make it the default build. But for those on desktop mode or willing to give it a try in VR then please feel free to play.
For those who want to try it, go to properties and then Beta/builds and change from the default build to preview.
Change Notes:
*Move from Unity 2019 with Entities 0.51 to Unity 2022 with Entities 1.xx. Difference in rendering method and baking (building prefabs) has meant a complete rewrite of existing code to generate Ship entities. These systems have been tested and appear to behave similarly. This should also result in higher performance than previous.
*Armor Now goes transparent when viewing component temperatures and damage. This is easily done thanks to the new game engine. All advanced ship methods will probably inherit this approach in the future.
*Updated Environments thanks to Space Graphics Toolkit v.4.1.3. Decent dust clouds eluded me but i realized could use the starfield method within the toolkit quite efficiently. The base environment has been kept with the new graphics but I will be looking to use the basis of these to build new environments for missions using a environment builder.
Known Issues:
*Bomber Landing queue is not working.
*Bombers are too easily destroyed (need to add evade function and/or increase health).
*Flak is less effective than before, need to review.
*Need to optimise thruster activation (rotation and linear solutions sometimes counteract each other).
Feel free to leave any comment. There may be more issues in this build than there has been previously thus why ive created a branch.
Hope you enjoy it or are enjoying another newly released space game which i wont name!