Parabellum Galaxia

Parabellum Galaxia Preview Update - Ship Builder Fixes

Version
Preview Update - Ship Builder Fixes
Version Date
Nov. 13, 2023
Links

Patch Notes

Preview Update - Ship Builder Fixes

This update is in the preview build (since ive not been able to fully test it in VR yet!). This has come about from user feedback with the ship builder and hopefully will have fixed many of the issues that can occur.. A lot of these fixes are likely due to moving game engine versions.

Fixes
  • VR keyboard wasnt working. This was due to the script becoming detached from the gameobject, the fix hasnt been tested but the fact the script was missing leads me to think this should fix issue.
  • Bulkhead selectors were not rendering in VR correctly (only in one eye). This has been updated as it was found to be using a old renderer which i thought i had got rid of. Moved to URP rendererer as per rest of the game so this should fix this issue.
  • Deletion of components was not possible in some cases as Box collider was missing. This has been sorted by having sereperate versions of components depending if its in-game or in-ship builder.
  • Nose option did not work, i have reenabled this but it should be noted this uses a old shader profile so i wouldnt recommend it for peoples builds.
  • Hanger option 5x2 was not working correctly, nor was placement option (again missing script!). This should now work more effectively.
  • Ship loading within the ship builder should now be more effective, when menu disappears it can reappear when pressing load again (to prevent double pressing load). It should more reliably go between different ship models than it did before.

Known Issues:
  • Internal extrusions do not work correctly!

Additions:
  • I have added a preview option within the ship builder called 'NewSB' this is a toggleable preview of the new ship builder i intend on integrating in the future. This converts the ship shape into the new style of ship. There is likely to be errors and issues but it would be good to understand what people think of this style. As noted in one of my previous posts, using the tubular style frames should eventually allow for any shape extrusion, in particular the bulkheads and armour here use the same meshing script that 'mostly' works. Do Note It Is Slow To Load so not ideal for VR headsets.

I'll move this to default branch once ive been able to test all the updates in VR myself which should be end of this week. Thanks again for the feedback!