Paranormal Activity: The Lost Soul

Paranormal Activity: The Lost Soul 0.8

Version
0.8
Version Date
March 25, 2017
Links

Patch Notes

UPDATE 0.8 NOW LIVE

UPDATE 0.8

​First off, a BIG THANK YOU to everyone that has contributed their ideas and opinions to our "Early Access" build of 'Paranormal Activity: The Lost Soul'. We're extremely grateful for your contributions to this final stage of development, and the hilarious reaction videos that have flooded the internet, keep them coming!

You all spoke, and we listened. With our first Update 0.8 we added several locomotion options including decoupling the head for those of you who prefer to control the direction you move independently of where you're looking. We still suggest our default scheme as the smoothest experience, but the choice is now yours! The game now also supports a forward-facing experience!! We knew this was important for HMD owners without the room or additional equipment for a true room-scale experience.

Lots of updates coming soon which include but are not limited to Tweaked animations, bug fixes, added VFX, lighting fixes, audio fixes, save system tweaks, added scares, randomization of items and scares, and much more.

Again, THANK YOU for all for your input! We'll continue to provide updates and patches in the coming weeks, so please keep sending us your thoughts on how we may improve your gaming experience.

UPDATE 0.8 DETAILS

*LOCOMOTION SYSTEM* (Players now have multiple locomotion options)
[*][DEFAULT] Head/Camera - The player moves in the direction they are looking
[*][NEW] Hand/Controller Directional Motion - Directional motion is dictated by the direction of the controller, leaving the player's head free to look in all direction while moving through the VR world.
[*][NEW] Rotational Options - Incremental rotation has been added to the options menu


*GAMEPLAY EXPERIENCE OPTIONS*

[*][NEW] Forward-Facing (seated or standing) experience now available. Player's have the choice of playing in room-scale or forward-facing.


*LONG LOADING SCREEN TEMPORARY FIX*

[*]Loading Screen now shows a temporary loading screen image which displays ONLY in the mirrored window, but currently cannot be seen in the HMD.
*Please note the loading screen issue will be fixed in an upcoming update.


*VIVE DEFAULT BUTTON LAYOUT UPDATE *

[*][VIVE] Cycling though Inventory has been moved from the touch pad and is now located on the ”GRIP” buttons.
[*][VIVE] Default Head/Camera – Controller based movement is now isolated to the touch pad with the option to make Left or Right handed, with the opposite controller having the option for Incremental Rotation using the touch pad.


*OCULUS DEFAULT BUTTON LAYOUT UPDATE*

[*][OCULUS]  “TRIGGER” Button is now used to scroll through inventory items and the “GRIP” button is assigned to interactive objects (picking up items, opening doors etc.)
[*][OCULUS]​ A "CROUCH" button (B) on Right Hand controller and (Y) on Left Hand controller has been added for "Forward-Facing" setups


*ANTI-CHEAT SYSTEM*

[*][NEW] ​Players will no longer fall through the floor when putting their heads through walls (cheaters!) - We'll are still fixing the cheating issue with sticking your head through doors in a future patch. Try not to cheat your way through the game. Spend time exploring and experiencing the environment.
[*]Teleport/clipping bug associated with the playroom closet vent was fixed but still needs more engineering and will be addressed further in an upcoming patch


*MAIN MENU OPTIONS*

[*][NEW]​ Player can now choose between "Right/Left Handed" controls
[*][NEW] Player can choose if movement is based on head or controller direction
[*][NEW] Player can now choose the degrees of the "click turn" rotation​ (Click Turn is off by default)
[*]Brightness tab has been removed until it can be fixed


*TUTORIAL*

[*][NEW] ​Choice of Room Scale or Forward Facing experience
[*][NEW]​ Tutorials have been updated to reflect the new locomotion options, experience options, and control options


*RELOCATION OF HIDDEN ITEMS*

[*][NEW]​ relocated certain quest items for fresh gameplay to counter online spoilers.


*BUG FIX*​

[*]FIX - When Loading into a saved game (Selecting “Continue” from the Main Menu) ALL previously collected Inventory Items will be available in the player’s inventory in accordance to the Last Saved Checkpoint. (NOTICE: Items that have been collected but DO NOT appear in inventory will appear in the in game “Journal” and are NOT Inventory items.)
[*]FIX - Sockets on some items around the house have been updated
[*]FIX - Nav-mesh/Anti-Cheat system update
[*]FIX - Tweaks to collision on some items in the house
       
*Stay tuned for more updates and patches @pavrgame (Facebook, Instagram, Twitter)