Hey everyone,
thank you all for your support! Thanks to all the valuable feedback and a little bit of manic crunch I already have the next patch for you:
0.3.7 Patch Notes:
- Balanced Walnut Street Cult Guy as he was way too strong
- a couple level design tweaks on Walnut Street to make the spawn/street safer
- Vaccuum Cleaner now actually cleans again (he previously identified as a dustpan but now succesfully transitioned to a vaccuum cleaner)
- fixed several Field of View related bugs
- fixed various collision issues related to ectoplasm
- several performance optimizations: decreased almost ALL texture sizes which drastically improves memory related issues, added more/better LOD's as surprisingly a lot of meshes were missing LODs entirely
- fixed a game breaking objective spawn bug for ectoplasm, cult symbols and banish items
- fixed a couple bugs related to the banish mechanic and fixed some spawn location issues
- added Cult Symbols to Butcher's Nest
- Tweaked and fixed issues with the Butcher's behavior
- Wood Planks now break visually when destroyed
- fixed a game-breaking bug which caused some(ok almost all) players to be unable to use medkits on others
- increased heart beat danger sound trigger range, so it starts earlier when an entity is near you so you have more time to react
- Many new Stat-related Achievements (VI to X) with big rewards
- tweaked several achievement requirements and rewards
- Because of that I adjusted the level requirements and prices of several equipment upgrades and perks too
- added more equipment upgrade levels for sponge and paint roller
- drastically lowered the radio's health so just yeet it against a wall if the music annoys you
- implemented a potential fix for FatalError and D3D crashes (i am just guessing here I have no idea whats wrong)
- a couple minor network optimizations (but more on the way there's a lot to improve)
- fixed a super edge-case bug which caused some players to lose all their equipment upgrades (sorry bout that but thanks for the lovely review sir)
- fixed various bugs related to perks which allowed players to double or even triple select the same perk (was fun though ngl)
- tweaked needed % cleaned to win on each map
- fixed various harmless but confusing UI bugs
- some other tweaks and changes here and there under the hood
As always, probably not every fix is gonna stick on the first try and I'll have to look at it again but we can hope for the best :D
If nothing major comes up I will now continue reworking/polishing all maps one after another to get them on the same level of quality of the first one, including unique spooks and the banish mechanic. A new objective is on the way, too. After that it's time for a new map, which is also almost done already :)
Thanks again for your help! I am looking forward to your continued feedback.
Have fun playing and see you ingame! :)
Cheers,
Beepbep