Path Of Aurora
Path Of Aurora 1.11
Version Date
Oct. 4, 2021
Patch Notes
Patch v1.11 is now live
Hello there,
As promised in my previous post, Patch 1.11 has just been released, containing a major performance boost, making the game run much smoother with a high number of ships fighting it out on the screen.
Also, this patch contains many improvements and fixes as you can see in the list below:
- Made icons for smaller ships visible at closer range. Also reduced the range from the camera at which ship icons are displayed;
- Changed Camera Look from Middle Mouse button to Right Mouse button. This made more sense as it's proven the better choice in other games to rotate the camera in 3D space;
- Small fix for mineral extractors getting stuck in some situations;
- Fixed Fighter ship research being available in M2 before building the research module;
- Changed the way ships collide with each other and detect collisions, which visually improves the way ships, and especially small ships like fighters and corvettes, behave when dogfighting;
- The above change also makes it so that ships don't overlap each other anymore when guarding a moving target;
- Rally points adjustments to have ships sit closer to each other after being built by the Command Ship;
- Formations adjustments to have ships sit closer to each other when issuing a formation command;
- Adjusted M1 mission to be a little faster;
- Fixed an issue in Mars mission where boarding ships would not board the crew;
- Fixed an issue where M3 objective would not display anymore if saving and loading;
- Fixed a Radar Cam issue when loading a save;
- Fixed another issue with the Selected Units text on the right of the screen getting stuck in some situations;
- Rescue corvette kept attacking enemies, this was fixed as the rescue corvette does not have any weapons;
- Added Command ship indication text when hovering over an Enemy Command Ship;
- Fixed an issue with the Enemy Command Ship not keeping it's distance when attacking the Player Command Ship;
- Fixed M7 mission as ending did not trigger;
- Laser fighters fix in last mission as they did not fire at enemies;
- Several backend changes that massively improves performance.
Also in October, patch 1.12 coming up which will bring more improvements to the Campaign and fix any other bugs that will be found, as well as a much needed UI facelift, as I admit the current UI looks ugly.
After 1.12 the time will come to implement Player vs CPU Skirmish battles, something I'm really looking forward to bringing into this game.