Oh hello there heisters!
[p]Unfortunately, the safehouse kitchen caught fire while Gage was cooking, so we're going to need some more time. For now, enjoy a
FREE update with some
NORMAL additions to the game. No jokes here![/p][p][/p]
PAYDAY 2: Update 244 Changelog
Download Size: 68 MB
[p][/p]
New Weapon - Pipette Mk.2
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Compact and disguised to look like a bike pump, this covert weapon can silently take out isolated targets.[/p][p]MAGAZINE[/p][p]5[/p][p]TOTAL AMMO[/p][p]25[/p][p]RATE OF FIRE[/p][p]27[/p][p]DAMAGE[/p][p]258.3[/p][p]ACCURACY[/p][p]68[/p][p]STABILITY[/p][p]12[/p][p]CONCEALMENT[/p][p]27[/p][p]THREAT[/p][p]0[/p][p]RELOAD TIME[/p][p]3.3s[/p][p]NOTES[/p][p]Can pierce enemies. But
not armor, walls or shields![/p]
Weapons
- [p]Added the perfectly normal "Pipette Mk.2" to the Secondary weapons list, please do not modify it.[/p]
- [p]Added "Burst Fire" mod, A multi-shot fire mode with delayed recoil to improve accuracy.[/p]
- [p]Weapons with burst fire modes benefit from a scaling recoil reduction for every bullet being fired in a burst. Only the final bullet will have full recoil kick.[/p]
- [p]Added fire mode mod options to fully-automatic pistols;[/p]
- [p]STRYK 18c Pistol[/p]
- [p]Bernetti Auto Pistol[/p]
- [p]Czech 92 Pistol[/p]
- [p]Igor Automatik Pistol[/p]
[p][/p]
Henchmen Abilities
[p]
The crew needed some love. Introducing four new abilities for the crew to choose from![/p][p][/p]
- [p]Added "Zipped" ability: granting players more cable ties based on the number of crew AI present in the game.[/p]
- [p]Added "Flash Pop" ability: crew AI will throw concussion grenades when downed with a cooldown.[/p]
- [p]Added "Judo Master" ability: crew AI will counter a cloaker strike with a cooldown.[/p]
- [p]Added "Electrician" ability: crew AI will counter a taser's shock with a cooldown.[/p]
[p][/p]
General
- [p]Fixed third person tool bag (blue) incorrectly having outlines[/p]
- [p]Fixed base coat bleed-through on the "Happy Clown" mask pattern[/p]
- [p]Fixed visual error in offshore PAYDAY that would pick fake-out cards that were not "safed"[/p]
- [p]Fixed cosmetics not displaying properly on magazines of the Contractor Pistol (Fix provided by soosh.exe)[/p]
- [p]Fixed the textures on Tasers flickering when being approached (Fix provided by Whurr)[/p]
- [p]Fixed a potential crash when selecting a random contract on CRIME.NET[/p]
[p][/p]
Gameplay
- [p]Increased the magazine capacity for IZHMA Bulldozers from 7 back to 20[/p]
- [p]Their base damage was also reduced by 33% to compensate for lengthy mag-dumps[/p]
- [p]Increased the maximum amount of Throwing Axes from 3 to 6[/p]
- [p]This change intends to make them more in line with the Throwing Knives[/p]
- [p]Increased maximum cable tie limit from 9 to 10[/p]
- [p]Akimbo shotguns now use secondary lower "optimal range" stats[/p]
- [p]Prevented being able to pick up a sentry gun multiple times as a client when the connection to the host is delayed[/p]
- [p]Fixed being able to deploy bipods while in the process of crouching down or standing up, resulting in a glitched-out camera view[/p]
- [p]Fixed a crash related to team AI targeting turrets[/p]
- [p]This issue mostly affected players using overhaul mods[/p]
- [p]Fixed a potential crash relating to the "Sixth Sense" skill when players spawn[/p]
[p][/p]
Interface
- [p]Fixed custom weapon skin icons still not being displayed[/p]
- [p]Fixed "Coins" reward icon not using the correct transparency[/p]
[p][/p]
Heists
Diamond Heist
- [p]Fixed a stuck spot in the construction wing by the copy machine[/p]
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Jewelry Store / Ukrainian Job
- [p]Fixed several spots where bags could be thrown out of bounds[/p]
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Ukrainian Prisoner Heist
- [p]Fixed a color-grading value being missing, causing some visual effects to not be displayed[/p]
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Hoxton Breakout
- [p]The Search (Day 2)[/p]
- [p]Fixed a keycard at the entrance desk sometimes spawning inside a Gage package[/p]
- [p]Fixed a keycard at the archive desk partially spawning inside books[/p]
- [p]Fixed being able to pick up servers in the IT room before the door is opened[/p]
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Firestarter
- [p]Airport (Day 1)[/p]
- [p]Added an invisible wall above the starting airport fence until said fence is breached[/p]
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Golden Grin Casino
- [p]Added new enemy spawn locations on the second floor of the casino[/p]
- [p]Fixed bottlenecked enemy spawns slowing down assaults[/p][p][/p]
Watchdogs
- [p]Boat Load (Day 2)[/p]
- [p]Fixed VR players being able to pick up magical bags of coke from under the floor in the parking lot[/p]
[p][/p]
White Xmas
- [p]Enabled dual-mode ziplines allowing players to move bags with them[/p]
[p][/p]
[p]
Updates may be incompatible with the mods you may have installed. Even seemingly unrelated mods may cause unexpected issues. If you are experiencing any problems with the game; try removing any mods you may have installed and try again.[/p][p][/p][p]
If you are having issues with an unmodded game you can try to verify the integrity of the game files. In the Steam library; right-click on PAYDAY 2. Select "Properties" from the menu. Under the tab "LOCAL FILES" select "VERIFY INTEGRITY OF GAME FILES…". The process may take some time to finish.[/p][p][/p][p]Sidetrack Games ːAː[/p][p]
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