Pebble Knights

Pebble Knights 0.1.5

Version
0.1.5
Version Date
April 21, 2026
Links

Patch Notes

Pebble Knights Early Access Update v0.1.5

[p]Hello, Knights![/p][p][/p][p]A new update has arrived, bringing new Traits to enrich the world of Pebble Knights, along with various quality-of-life improvements suggested by many of you.[/p][p]This update focuses on helping you stay fully immersed in your adventure by improving AI companion behavior and reducing control-related frustrations.[/p][p][/p]

\[Thank You for Your Bug Reports]

[p]This update was made possible thanks to the detailed bug reports shared through our community and Discord.[/p][p]We sincerely appreciate all Knights who took the time to share their experiences and help us make the game better![/p][p][/p][p]Please check below for full details.[/p][p][/p]

\[New Traits & Balance Adjustments]

  • [p]New Traits Added[/p][p]A total of 5 new Traits have been added, introducing new variables and playstyles.[/p]
    • [p]Tier 1 Traits[/p]
      • [p]Mukbang: Generates Heart Stones around you while eating, improving survivability.[/p]
      • [p]Level Perk: Spawns a Trait Orb upon leveling up, helping you grow faster.[/p]
      • [p]Tier 2 Traits[/p]
        • [p]Fast Track: Triples EXP gained, allowing for much faster progression.[/p]
        • [p]Tactical Reload: Restores 8 HP whenever you reload your weapon.[/p]
        • [p]Dark Trait[/p]
          • [p]Food Poisoning: Healing items no longer restore HP and instead make you poop. (Careful!)[/p]
          • [p]Existing Trait Adjustments[/p]
            • [p]Skipping Stone: Significantly increases the range of ranged weapons.[/p]
            • [p]Healing Factor: Trait healing increased from 1 → 2.[/p]

            \[System & Quality of Life Improvements]

            • [p]Door Interaction Update[/p]
              • [p]Doors no longer open automatically when you stand near them. You must now press \[F] to open doors, preventing accidental area transitions.[/p]
              • [p]AI Companion Improvements[/p]
                • [p]Improved combat behavior for AI companions. They now participate more actively during boss fights.[/p]
                • [p]Sound Effects Added[/p]
                  • [p]Added unique sound effects to some Traits to enhance activation feedback.[/p]
                  • [p]Boss Damage Phase Improvement[/p]
                    • [p]After dealing maximum damage during a boss's stagger state, continued attacks will grant additional EXP and HP.[/p]

                    \[Bug Fixes]

                    [p]Based on your reports, the following issues have been fixed:[/p]
                    • [p]Combat & Controls[/p]
                      • [p]Fixed an issue where the movement speed reduction from the Minigun would sometimes not be removed.[/p]
                      • [p]Sound & Presentation[/p]
                        • [p]Fixed a bug where certain sound effects would loop indefinitely.[/p]
                        • [p]Adjusted achievement timing from "after credits end" to "when the ending begins" for faster feedback.[/p]
                        [p]We'll keep working to make Pebble Knights even more fun.[/p][p]Thanks for your continued support, feedback, and… thumbs up. (please)[/p][p][/p][p]Thank you,[/p][p]Pebble Knights Team[/p][p][/p]

                        Join our Discord for more updates and discussions!

                        [p]https://discord.gg/jdbnJt9vpy[/p][p][/p]