First update since the game was released, so we're giving version number a reset :D.
This update fixes a few bugs and includes some performance improvements and gameplay changes, after feedback from the community.
By the way, we've posted some information on how to enable Photo Mode so you can get nice pictures. It's the same tool we used for the store screenshots, it's rather powerful so feel free to try around :) . Information here:
http://steamcommunity.com/app/386080/discussions/1/364040166688595605/New features:- Added a teleport in the final area.
- Done some performance improvements that should improve framerate and loading times.
Gameplay changes:- Increased parry window for both light and heavy shields, now it should be a bit easier to perform them.
- Increased dodge window a bit when dodging in place or rolling forward.
- Receiving damage from an unblockable hit will now stun you.
- Reduced Lapis helmet defense from 50 to 30 (it was a bug).
- Reduced difficulty of the last combat in the palace (12 golems instead of 16)
- Increased difficulty of the final boss (around 15% more health, increased health of spawned golems, increased attack variety, increased damage of some attacks, increased a bit attack rate).
Bugfixes:- Fixed Oannes' teleport not working properly (and not counting towards the achievement)
- Fixed not getting the proper ending.
- Fixed some sounds in cutscenes ignoring volume settings
- "Fixed" errors on Linux related to mouse button input (It's an engine issue, we just ignore those buttons now)