This week's update is a big one, the main addition being new attack animations for dagger/thrust weapons and really heavy weapons (hammers, etc).
Moreover, we have finished doing the trading cards for the game and we've just enabled them. Not sure if your past playtime counts towards getting them, but anyway it's a good reason to give the game a try again :)
There're also lots of minor improvements and bugfixes, specially on the graphics postprocessing side, with improved ambient occlusion and bloom effects.
We hope to have most remaining lore by next week, as well as the final boss (which it's already finished, but we're waiting until we have the game ending cutscenes ready so you don't miss them!)
New features:- New attack animations for thrust weapons (dagger, straight swords) and heavy weapons (hammers, big axes).
- Added Steam trading cards
- New achievements for the late part of the game (not all of them can be unlocked yet)
- Changed Ambient Occlusion effect (now it's stronger, giving the game a darker vibe).
- Improved Bloom effect, specially on High and Very High settings.
- Done some performance improvements, reducing CPU usage by up to 10%.
Gameplay changes:- Now it's slightly easier to perform parries. Also you can start your attack faster after performing a parry.
- Adjusted attack combos for some weapons so they are a bit faster and less sluggish.
- Done many weapon numbers adjustments to match the new animations.
- The list of teleport locations has been inverted (so later locations are shown on top).
Bugfixes:- Fixed framerate drops when activating a Heka Stele
- Fixed area attacks being blockable / dodgeable when not intended.
- Fixed some voice issues.
- Fixed some arrow attacks causing damage when the shield is up.
- Fixed some text issues on the Character creation section.
- Fixed minor translation issues.