Hello everyone, new update today! We've been working hard on the new area (the city of Thebes), and most of the gameplay is almost ready, but the art is still halfway done and some parts of the scenario are really ugly, so we'll probably wait until next week to open this area to you.
New features:- New NPC interaction animations (still not finished)
- Improved Oannes scenario art and lighting
- Finished Oannes and her minions' particle effects
- Done some geometry batching that should noticeably improve performance on some scenarios (by around 15-25%). This might cause some issues with dynamic elements, so please report if you find something.
- Added new loading tips explaining in more detail some of the game mechanics.
- Added a new tip on the Dungeon level explaining the Guard Break mechanic.
Bugfixes:- Fixed particle bug after picking up our corpse
- Fixed some camera issues on specific points of Avaris
- Now a ring passive buff is properly removed when removing the ring.
Gameplay changes:- Changed how weight affects stamina: The stamina reduction is halved, but stamina regeneration is still lower. In other words, the stamina pool is bigger, but regeneration stays the same.
- Changed a bit some arenas on the Halls of Stone, to add more enemy variety
- Increased The Warden boss difficulty (damage and health).
- Increased Level Cap to 30.
- Maximum stamina increase a bit more when leveling up (around 10%)