[p]Dear Pinball Fans,
[/p][p]We released a hotfix (1.0.35) for Pinball FX on Steam to address bugs that appeared after the latest patch, including issues on the Star Trek: The Next Generation™ and the Williams™ Pinball Volume 10 tables. Thank you to everyone who reported these issues!
[/p][p]Let’s check out the fixes![/p][p][/p][p]Due to the table-specific updates listed below, continuing in-progress Classic, Arcade, or Pro games on the following tables will not be possible because of the save state incompatibility with this patch. [/p][p][/p][p]Diner™[/p][p]Fire!™[/p][p]Comet™[/p][p][/p]
General Fixes
[p][/p]
- [p]Fixed an issue where Williams™ Pinball Volume 10 achievements unlocked in-game but did not correctly unlock on Steam.[/p]
- [p]Fixed an issue where Grand Tournament trophies could be claimed multiple times from notifications, resulting in incorrect trophy counts.[/p]
- [p]Fixed an incorrect description shown for the Distance Challenge in the Williams™ Pinball Volume 10 Questline.[/p]
[p][/p]
Table Fixes
[p]
Star Trek: The Next Generation™[/p]
- [p]Fixed the issue that caused the table to lock up during the Borg multiball and Battle Simulation modes.[/p][p][/p]
[p]
Diner™[/p]
- [p]Adjusted audio balancing to improve overall music and gameplay volume mix.[/p]
- [p]Adjusted drop target collision behavior to prevent unintended target hits from the rear side.[/p]
- [p]Added the missing table selection attract audio cue.[/p]
- [p]Adjusted the Diner cup behavior to improve spin consistency and scoring reliability.[/p]
- [p]Fixed a case where the ball could become stuck near the spinner area.[/p]
[p][/p][p]
Fire™[/p]
- [p]Fixed an issue where the Enter Initials screen could incorrectly appear during active gameplay and prematurely end the run.[/p]
- [p]Adjusted the right lock kickout behavior to prevent unfair outlane drains after ejects.[/p]
- [p]Adjusted ramp return behavior to provide more consistent and fair ball feeds after successful shots.[/p]
- [p]Fixed a case where the multiball ramp mechanism could become desynchronized after repeated multiballs, preventing multiball progression until a ball search or tilt occurred.[/p]
[p][/p][p]
Comet™[/p]
- [p]Fixed an issue where shots on the central ramp could occasionally fail to register correctly.
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