[p]Greetings, Captains,[/p][p][/p][p]We’ve received your feedback and suggestions, and we’ve completed a round of optimizations and fixes. Below are the changes in Version
1.0.4:[/p][p][/p][p]
Gameplay and Balance[/p][p]• Dice Update
: The Emerald die has been reworked: "The played combination receives a temporary level boost until the end of the round" The new Emerald die is better suited for long term scaling builds. The more you play in a round, the stronger it gets.[/p][p][/p][p]• Blessing Statue Update
: Grass Blessing Statue changed from “On use, 4 random combinations are temporarily upgraded by 3 levels” to “On use, all combinations are temporarily upgraded by 2 levels.[/p][p][/p][p]• Story Mode: Minor score tuning for the Withered Marshlands and Lava Heartlands regions.[/p][p]• Card Adjustments:[/p]
- [p]Pirate Handhook: from "Mult +7 for each scored die with value 2" to "Mult +8 for each scored die with value 2"[/p]
- [p]Pirate Handhook+: from "Mult +10 for each scored die with value 2" to "Mult +11 for each scored die with value 2"[/p]
- [p]Pirate Shirt: from "Mult +5 for each scored die with value 3" to "Mult +6 for each scored die with value 3"[/p]
- [p]Pirate Cutlass: from "Mult +3 for each scored die with value 6" to "Mult +4 for each scored die with value 6"[/p]
- [p]Sam Bellamy+: from "Each use of the Blessing Statue grants x2 Base" to "Each use of the Blessing Statue grants x1.5 Base"[/p]
- [p]Mall Rat: from "Mult +3 for each shop refresh" to "Mult +2 for each shop refresh"[/p]
- [p]Mall Rat+: from "Mult +4 for each shop refresh" to "Mult +3 for each shop refresh"[/p]
- [p]Crucible: from "Each Sacrifice mark that is played or rerolled provides Mult +5" to "…provides Mult +4"[/p]
- [p]Crucible+: from "Each Sacrifice mark that is played or rerolled provides Mult +7" to "…provides Mult +6"[/p]
- [p]Offering: from "Each Sacrifice die provides Base +9" to "Each Sacrifice die provides Base +8"[/p]
- [p]Offering+: from "Each Sacrifice die provides Base +13" to "Each Sacrifice die provides Base +12"[/p]
- [p]Wood Leg+: from "Mult x2.5 if there are no upgraded dice" to "Mult x3 if there are no upgraded dice"[/p]
- [p]Phantom Fleet: from "At the start of the round, 20% chance to upgrade the leftmost card" to "…25% chance to upgrade the leftmost card"[/p]
- [p]Phantom Fleet+: from "At the start of the round, 30% chance to upgrade the leftmost card" to "…35% chance to upgrade the leftmost card"[/p]
- [p]Rattlesnake: from "At the start of the round, each Sandstone die temporarily upgrades High Card and One Pair by 3 levels each" to "…by 4 levels each"[/p]
- [p]Rattlesnake+: from "…by 4 levels each" to "…by 5 levels each"[/p]
- [p]Nirvana+: from "Mult x3 if the previous play scored less than 10% of the remaining score" to "…20% of the remaining score"[/p][p][/p]
[p]
Tips and Tutorials[/p][p]• Event dialogue no longer repeats (it will only appear during the tutorial).[/p][p]• Fixed the description text for the
Amethyst die.[/p][p][/p][p]-
Studio Amateur[/p]