Pixel Fodder
Pixel Fodder 0.12.77
Version Date
July 21, 2015
Patch Notes
#Big Boom 0.12.77
Hi!
My name is Sergey.
Im designer from Moscow, and i making Pixel Fodder now.
So, let me tell you about Pixel Fodder (PF).
PF it is usual 2D platformer inspired but other cool games, my imagination and my love to crash everything. PF it is my very first "big game". Before i made one small game called Sea Battle 1974 and some small mod for other games.
PF made on Adobe Air platform and available on Android platform, and will be available on IOS/Mac soon (i hope). I dont use any game engine, just Starling Framework to draw everything in game, and Nape physics for collision detection.
All game files (maps, heroes etc) it is just xml file and in future i'll tell you how to mode your game, add maps, heroes, weapon, fx.
So. Thats all what i whant to tell you right now.
Sorry me my English, and best wishes!