Pixel Piracy

Pixel Piracy FREE copy of Pixel Privateers current Alpha + launch delayed 2 months in order to do the right thing

Version
FREE copy of Pixel Privateers current Alpha + launch delayed 2 months in order to do the right thing
Version Date
Jan. 13, 2015
Links

Patch Notes

FREE copy of Pixel Privateers current Alpha + launch delayed 2 months in order to do the right thing and make Pixel Piracy even better.

Hello everone, Alex Poysky here with a short update.

Before I start, YOU WILL be able to get a free copy of our current Pixel Privateers Alpha in our www.quadrodelta.com forums, along with a google doc link to the tutorials needed to play the game.

ALSO, YOUTUBERS can freely upload videos of the current build on the internet so long as you mention that this is obviously a NON released ALPHA.
Quadro Delta Forum Link




As you may or may not have known, our next game, Pixel Privateers, was being prepped for Early Access.

While we are certain it would have sold well, and had enough content for an EA title, we have opted to wait until it was very well polished, balanced, and full of content (I.E in BETA) befrore approaching Early Acces. The reasons are simple and I will list them below.

1. We are still heavily reworking Pixel Piracy, and would never want to give the sensation of abandoning one project in favor of another, even though there are two completely seperate teams on each, Vitali and I still oversee them both, and commiting to a SECOND launch with Pixel Piracy's Enhanced edition being made could give the wrong idea, and since we aren't in this for the money we have decided to wait.

2. Pixel Privateers is great, and I say it with the proud knowledge of knowing that we have learned from our past mistakes and put the resources earned from Pixel Piracy to good use. But the project being great doesn't mean that it's READY for early access. Right now, what's in the game works amazingly well, with no severe bugs to take into consideration, but it lacks content. We want the end product to have many different Biomes, Planet types, trade empires, and obviously ENEMIES. We have a tiny bottleneck at this moment, as all of the aforementioned stuff is PREPARED, but requires our artist to make all the assets. While we initially had figured that we would hire a second and third artist during early access to use the funds on, once again, it goes against what we personally consider Early Access to be for.

We force-launched Pixel Piracy and it bit us in the ass, so until we make ammends and redeem our studio with the quality YOU deserve we aren't launching our second title. It's where we put our foot down and we feel it's the right thing. Work will continue as usual, as will financing, but instead of using anticipated sales and grand sweeping promises, we are hunkering down and putting our money where our mouths are.

I don't feel it'll take more than a month to get things in proper shape, as there wasn't very much of a stretch between where we currently are and where we want to launch comfortably, but as I said before, we are commited to a PROPER Pixel Piracy version being launched beforedoing so, and will use the extra time to pump it full of new things.

We have our VERY helpful and active test group working to give us feedback on Pixel Privaters, and the insight is speeding things along greatly.



In a nutshell, this post serves to put pressure on ourselves to achieve the goals we set out to prior to generating new ones.

I'll obviously keep updating, Jesus will obviously keep maintaining the forums and community, and we have enough money to do this right.

Sure we could just poop out another game right now and cash in, but the easy thing isn't always the RIGHT thing to do now is it?

Expect the massive balance patch for Pixel Piracy to come out soon. I THINK you will have to start a new game with it.

Also, expect Steam Cloud saves, a new UI, the game translated to a bunch of languages, and loads of new weapons, items and "stuff" in general (Islands, Encounters, enemy loot tables, etc).

I am personally commited and obsessed with giving you much more than you paid for, as it was thanks to your help we got to where we are now.



HERE is what we were considering releasing on Early Access, for free, so you can see the game in it's current state, and mess around with it all you want. It is ALREADY outdated because we patch it up every day a few times, but we won't be updating this version, we want to surprise you once the game comes out! This way you can test the game in it's current state and see how we avoided a potential problem with our fans. The game is SOLID but it lacks content. So feel free to play as much as you want and give feedback, but remember that while your version won't update until we let you guys buy it (with a DEEP loyalty discount to anyone who has Pixel Piracy obviously!) ! I know many of you will be asking what the heck is going through our heads. We don't want to keep you waiting, and if you recall we did the same thing with Pixel Piracy last year before it launched on Steam via torrent. This is our way of saying thanks, of proving how hard we are working, and how as a Studio we love you guys!



As we are doing it via our dedicated server, you will need to register on our official forum Quadro Delta Forum Link and go to the announcements section


There, now we have pressured our entire studio into a written commitment to everyone, shown you guys what we are up to, and are living up to our promises, all in one post :D.

Have a great week guys! I'm off to continue helping Mikko balance Pixel Piracy!