Pixel Piracy

Pixel Piracy Next major patch's roadmap for Febuary

Version
Next major patch's roadmap for Febuary
Version Date
Feb. 2, 2015
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Patch Notes

Next major patch's roadmap for Febuary

Hello there everyone!

Alex Poysky here once again with an update with our next month's schedule.

Keeping in line with the Enhanced Edition overhaul, we are focusing on the next leg of the groundwork for it, mainly, this month's roadmap.

Days 1-14 approx

We will finish up the remnants from the Balance patch from last month, mainly store prices, wrap up skills, and various odds and ends in the loot table, enemy generation table, etc. In a nutshell, FINISH the final bout of tweaking, so 1-2 weeks to go over the passive items, shop prices and loot tables, adjusting each.

Days 14-21 approx

1 week to fix bugs both new and old. We will adress mac/linux compatibility errors that have arisen in the past patch, and adress long standing bugs and essentially hunker down and fix it so we have a solid base for the next patch.

Days 21-28 approx

1 "free" week to add Content. Read this as possibly new weapons, islands, enemies, graphical assets. STUFF to either SEE or DO.


IF time permits we want to adress the issue of map travel and how boring it currently is. We are looking into a few aspects of travel and are seeing how to make it more about fun and less about waiting. Games like FTL and Pixel Privateers have it right, with a fuel mechanic. The game "Out There" feels spot on in this regard, giving you Risk vs Reward at every time. Perhaps we could figure something like this out for Pixel Piracy to add on an additional layer of depth. In any case it's PROBABLY not going to make it in for this patch, but the groundwork WILL be there!

Well, it's back to the trenches for us! Wish us luck!

-Alex