Pixel Survivors

Pixel Survivors 0.65.3

Version
0.65.3
Version Date
Jan. 21, 2016
Links

Patch Notes

UPDATE 0.65.3 - ROOT CELLARS!

Well guys, it has been a long working couple of weeks, but we've finally finished the 0.65 Patch. We've changed plenty of stuff for the mid/late game as well as some new additions and menues re-organization:

0.65


  • Bug Fixed: Loading easy or hard difficulty will save the current initial storage capacity.
  • Bug Fixed: Chicken pens butchering without tools.
  • Bug Fixed: Villagers getting stuck colliding with carts and barns when carrying chickens to the pens.
  • New mining system. Will balance a bit more the mid/late game.
  • Reorganized the menues, now we've got plenty of room for the upcoming new structures!
  • Added spoilage to perishible resources.
  • New structure: The root cellar. This building works pretty much like a barn.
  • Villager will be able to use root cellars to preserve perishible resources. They will use barns if the root cellars capacity is full, but those resources will spoil over time.
  • Added double pathfinding to villagers. If they are carrying resources that belong in different storages, they will do one first, and then the other.

0.65.3


  • Typo in the pathfinding code, preventing the female villagers from being able to get new tasks.
  • Villagers not picking up stone after mining it directly.
  • Swapped correctly the display for the new root cellar capacity between the fabric and the herbs.
  • Herb fields and bait farms not showing after building them.
We will talk more about the future patch in saturday's Twitch Stream.
Hope you guys enjoy it!
And, as usual, if you find any bugs, leave them in the "Bug Report" Section in the Community Hub!
To read the update history, go to:
http://steamcommunity.com/app/342970/discussions/4/

The Patagoniart Team