Hello Deathliverers!
[p][/p][p]We've come to the end of Steam Next Fest, and what an explosive week it's been! [/p][p][/p]
Thanks so much for your feedback on the Pizza Deathlivery demo!
[p][/p][p]Your help has been
invaluable, especially on a game of this scale. We really want to make it as fun and engaging as possible! [/p][p][/p][p]
This week and next, we'll be continuing to update the demo regularly, to make it as clean and bug-free as possible. We'll then slow down on updates to continue developing the game, with the aim of: [/p]
opening playtesting sessions during the summer (stay tuned !).
[p][/p]
Here you can see a summary of today's patch:
[p][/p][p][/p]
And in detail :
- [p]Rework the city's level design (faulty road, street lighting, etc.)[/p]
- [p]Add a basketball and basket to the emergency[/p]
- [p]Change the polaroids text[/p]
- [p]Change the car spawns (more spooky!)[/p]
- [p]Add street and avenue names to the pizzeria map[/p]
- [p]Change the city hall block[/p]
- [p]Prevent objects to have a wrong position on start (especially the door lever)[/p]
- [p]Prevent player pseudo to appear/disappear when in spec mode[/p]
[p][/p][p][/p][p]As always, don't hesitate to send us your feedback, and give us your opinion on future developments![/p][p][/p][p]See you soon![/p]