PlayForm: Human Dynamics

PlayForm: Human Dynamics PlayForm Update 2 - The Galleon Update

Version
PlayForm Update 2 - The Galleon Update
Version Date
Aug. 11, 2022
Links

Patch Notes

PlayForm Update 2 - The Galleon Update



v1.2 -August 11th 2022:



Added:


  • Added a dynamic version of the Galleon item. (The previous Galleon, now known as "Galleon (Stationary)", was static and unaffected by forces.)
  • Added an empty-decked version of the Galleon as "Galleon Platform".
  • Thrusters can now be controlled by the player similarly to motors.
  • Added Ball Pit Balls to Sandbox
  • Added Bar Slammer to Sandbox
  • Added Gear to Sandbox
  • Added Geo Roller to Sandbox
  • Added Snake to Sandbox
  • Added Spring Platform to Sandbox
  • Added Swivel Platform to Sandbox
  • Added Top Spinner to Sandbox
  • Added Top Spinner (Wide) to Sandbox
  • Added Tumbler to Sandbox
  • Added Tumbler (Narrow) to Sandbox

Changed:


  • When you scale objects with joints and motors, the force and torque parameters now scale correctly with the object to make their behavior more consistent between different scales.
  • The maximum thrust output of thrusters is now overall stronger. Take caution when attaching thrusters to very light objects!
  • The maximum thrust output of thrusters is now determined by the scale of the thruster instead of a separate parameter.
  • Increased the thrust strength and duration of rockets that detach from rocket slammers.
  • All obstacle objects with sharp pointy bits are now annotated with hazard colliders that will spear characters who touch it.

Fixed:


  • Fixed crash that occurs when deleting some objects with the delete tool.
  • Spinners (including those in Active Playground) rotate more slowly until the player grabs on, making them easier to grab.
  • Fixed twitching bug that sometimes occurs on dark grey ragdolls, especially visible in slow motion.
  • Reduced the likelihood of clipping artifacts appearing when the camera gets close to surfaces. This is especially noticeable in first person mode.
  • Fixed issue where players could not get close to rapidly spinning objects by using more conservative collision detection for these objects.
  • Removed erroneously added rope collision from "trigger" volumes. This should prevent ropes from seeming to collide with invisible surfaces.
  • Fixed incorrect underwater fog rendering that affected some levels.
  • Added reverb baking to every level. This should fix some of the odd reverb effects experienced in some levels.