Added a dynamic version of the Galleon item. (The previous Galleon, now known as "Galleon (Stationary)", was static and unaffected by forces.)
Added an empty-decked version of the Galleon as "Galleon Platform".
Thrusters can now be controlled by the player similarly to motors.
Added Ball Pit Balls to Sandbox
Added Bar Slammer to Sandbox
Added Gear to Sandbox
Added Geo Roller to Sandbox
Added Snake to Sandbox
Added Spring Platform to Sandbox
Added Swivel Platform to Sandbox
Added Top Spinner to Sandbox
Added Top Spinner (Wide) to Sandbox
Added Tumbler to Sandbox
Added Tumbler (Narrow) to Sandbox
Changed:
When you scale objects with joints and motors, the force and torque parameters now scale correctly with the object to make their behavior more consistent between different scales.
The maximum thrust output of thrusters is now overall stronger. Take caution when attaching thrusters to very light objects!
The maximum thrust output of thrusters is now determined by the scale of the thruster instead of a separate parameter.
Increased the thrust strength and duration of rockets that detach from rocket slammers.
All obstacle objects with sharp pointy bits are now annotated with hazard colliders that will spear characters who touch it.
Fixed:
Fixed crash that occurs when deleting some objects with the delete tool.
Spinners (including those in Active Playground) rotate more slowly until the player grabs on, making them easier to grab.
Fixed twitching bug that sometimes occurs on dark grey ragdolls, especially visible in slow motion.
Reduced the likelihood of clipping artifacts appearing when the camera gets close to surfaces. This is especially noticeable in first person mode.
Fixed issue where players could not get close to rapidly spinning objects by using more conservative collision detection for these objects.
Removed erroneously added rope collision from "trigger" volumes. This should prevent ropes from seeming to collide with invisible surfaces.
Fixed incorrect underwater fog rendering that affected some levels.
Added reverb baking to every level. This should fix some of the odd reverb effects experienced in some levels.