Poggers
Poggers 0.66
Version Date
April 10, 2019
Patch Notes
UPDATE 0.66 - CRITICAL FIX TO 0.65 PATCH! TOP HIGH SCORES HAVE BEEN RESET!
It's never a fun decision to have to make when as a developer you need to go and reset any players high score in your game here on Steam.
My sincere apologies for deleting two high scores that came as a direct result of a mistake in my code made while trying to fix an issue in the recent update 0.65.
What happened?
The mistake came trying to hot fix an issue where players would die while contacting the target snake while in Super Bunny mode (carrot power-up). The mistake caused the player to be able to be invincible when contacting ALL snakes while in Super Bunny mode, not just the targeted snake. This made it way too easy to always get maximum Super Bunny points with every carrot spawned and since there are five carrots per level, the points earned were just insanely high and unintended.
I've corrected the code to try and prevent accidental death while using Super Bunny mode and vanquishing the proper flashing cobra and reset the high scores that resulted from my mistake in update 0.65. ALL OTHER HIGH SCORES THAT DIDN'T RESULT FROM THIS MISTAKE MADE IN UPDATE 0.65 HAVE BEEN LEFT ALONE.
Also in this update:
- Evasion +50 scores for narrowly escaping death from both cobras and hawks are now easier to achieve. Are they worth "trying" to get when they require such narrow escapes (avoiding death by 3 pixels or less) to acquire?
- Hawks will now slowly increase in flight speed as you advance in level
- Prevented the crossbones from spawning in home caves once four or more caves have been filled with your Poggers bunnies
- Added a flash effect to the timers that appear over the river when the timer changes from red to green or from green to red. Remember collecting a green timer adds to your time while collecting it while it is red subtracts from your time left.
That's it for this patch everyone! =)