Okay, the first and most important reason for this update was to hopefully once and for all fix the dreaded death on contact with a flashing cobra glitch that I was almost certain I had fixed in update 0.70. However when I came to my computer today Hibachi showed me video of it happening to him yet again well into his game after scoring a couple hundred thousand points! ARGH! The frustration!
..So I tested it here in this 9 hour long livestream:
https://www.youtube.com/watch?v=e9os3rFPaLMAs seen in the video, the first time I tested Poggers trying to re-create the death on flashing cobra myself, it took me 233 successful collisions with flashing cobras before I died to it. The next time, it was 130+ collisions. This means that this issue is occurring at less than 1% of the time, but there is ZERO tolerance for this kind of a bug! I HAD to fix this!
..I scratched my head. And I applied a couple of different fixes hopeful they would fix this frustrating little annoying bug once and for all.
Since my last little desperate attempt to add some code to prevent this from happening again, I have easily had over 500 flashing snake collisions without a death. This gives me some hope that I may have finally fixed this pesky little bug *knock on wood*
OTHER CHANGES MADE IN THIS LIVESTREAM AND IN UPDATE 0.70:
- Scoring changes!
Your level completion bonus is now calculated as the number of seconds left on the timer when you complete the level multiplied by 100 points and then multiplying that by the level number you completed (previously 10,000 points multiplied by the level number you completed)
Moving towards the caves from your starting position will now score you 25 points multiplied by your current level (previously just 5 points per progressive move regardless of level)
Getting a Poggers bunny home now rewards you with 250 points multiplied by how many bunnies you've gotten home on the level and then multiply that by your current level (previously 100 points in the same formula)
Evasion scores have been increased from 50 points per evasion to 500 points (you'll see the word Evasion and +500 points on screen as well as hear a cartoon slip sorta sound when this occurs)
- Game Changes!
Pausing the game with the ESC key will now freeze ALL moving logs and creatures until you un-pause your game. All power-ups on the screen when you pause will now be paused as well and will no longer disappear while your game is paused.
You can now press the 'R' key on your keyboard to immediately restart your game from the Paused Game screen.
The golden T timer power-up that spawns in the cobra field once you destroy three cobras with a single carrot Super Bunny will now add an addition 5 seconds to your timer (The first one you collect on every level gives you 50 additional seconds, and each one collected after subtracts 5 seconds, so 50 seconds for the first one, 45 seconds for the second one collected on a level, 40 seconds for the third one, etc. Keep in mind that 99 seconds is the maximum timer time at any given time)
The river power-up collectible now gives 15 to 25 seconds added to your timer if you collect it when it is green in color and subtracts 10 to 20 seconds from your time if you collect it when it is red in color (previously 15 to 20 for green and -10 to -20 for red) Keep in mind that 99 seconds is the maximum timer time at any given time.
The river creature that carries Honey Boo from one side of the screen to the other will now NEVER go under water if Honey Boo is on it's back. (It has a heart and hates hearing her cry and gurgling death, but it will still go under water if YOU are on it's back so be careful!)
You'll now see how many points you scored above the cave when you get a Poggers home to a cave at the top of the screen
- Audio additions!
Whenever Honey Boo enters the screen on a river creature, you'll hear a happy little melody letting you know she's available and wanting her hero Poggers to get her home to breed and give you an extra life!
A pop sound will now be heard when the river timer collectible disappears
A new sound effect can be heard when you collect the river timer collectible
* Soon, I will be updating the high score list in the game to be more comprehensive and show ALL Steam high scores, not just the top 20 as it shows currently.
* A new median price will be charged for Poggers in the coming week or so. I started Poggers at $3.99 USD on launch and then moved it to just $1.99 USD soon after. Sales have been dismal for both price points, and lowering the price did NOT increase purchases. A $2.99 USD price point I believe is more than fair considering the amount of work and heart I've poured into this little game and this change can be expected soon. If you play and enjoy Poggers, please let your friends and loved ones know about it!
- I hope you all enjoy the changes and additions made to Poggers over the past few days and have fun in those high score challenges you're having out there with my game!