Poggers
Poggers 0.82
Version Date
Dec. 23, 2019
Patch Notes
UPDATE 0.82 - Hard Rock Comes To Poggers! ..Lot of Rocks, Not Music! Oh My!
The challenge increases in Poggers with rocks that will block and interfere with your maneuverability in the cobra fields in this update just in time for the Christmas holiday!
At level one, you'll only see a handful of rocks of assorted sizes and strengths randomly placed about the field:
At level twenty however, you'll see that the number of rocks can create a real problem in a field that already presents lots of fast moving dangers:
But Poggers can fight back! The highly desirable carrots awarded for getting each bunny home to a cave give Poggers not only the power to avenge the deadly cobras, but now can also be used to break massive rocks into tiny little pieces! HIYAH! Flex them furry muscles Bun-Bun!
Some notes about this new content:
- Points for breaking rocks can accumulate quickly, so it's a nice bonus to the already attractive ability to clear up the field to allow freedom of movement!
- Some rocks are stronger on one side than other sides. Remember that you must collect a carrot and be in Super Bunny mode to have the strength needed to break the rocks! Press against one side of the rock to attempt to break it and if you notice it changing to a reddish color, you know you're on getting close to a rock break up! If pressing against one side of the rock doesn't work, try attacking it from another angle.
- If you have to leave a rock partially damaged due to the threat of cobras or because your Super Bunny power-up expires, it will stay damaged for a short time but slowly start regaining it's health from the life giving Earth underneath it.
- Be careful as sometimes the impact of a rocks explosion will knock your bunny backwards!
- Additional seconds have been added to both the Super Bunny and total time to deal with the rock obstacles.
- Destroying a rock rewards you both both points and time. Each rock destroyed will give you a couple of seconds back to your Super Bunny time as well as 3 seconds to your level timer.
OTHER CHANGES MADE IN THIS UPDATE:
- Various graphical tweaks have been made to improve the overall look and feel of the game:
..When Poggers drowns at the top side of the river or at the bottom side, the water will no longer bleed into the caves or onto the river banks at the bottom.
..The snakes on the river logs have now been separated to their own logs when there is more than one river cobra on a level, and these snakes have been given a random color shade each level.
- It should no longer be possible to jump into an already occupied cave to score a safe home bunny.
- Collisions with some of the snakes at the top side of the field have been corrected to prevent unintended deaths.
I hope you all enjoy this new content and remember that more levels which will give Poggers all new challenges are planned and currently being developed! If you experience any bugs or problems with this new update, please feel free to let me know below or in the forums here. As a solo developer, feedback in invaluable especially if it is given to me in a professional manner.
Thank you for reading this and HAPPY HOLIDAYS to YOU and yours loved ones!
ZaxtorGameS indie game developer