PonPonTown

PonPonTown PonPonTown Update Log (November 8th)

Version
PonPonTown Update Log (November 8th)
Version Date
Nov. 8, 2025
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Patch Notes

PonPonTown Update Log (November 8th)

[p]Hello everyone! Here are the optimizations, fixes, and new features we've completed. This update focuses on fixes and optimizations based on feedback from the new product festival, while also adding some new content. Thank you for your support and feedback![/p][p][/p][p]✨ New Content[/p][p]✅ More villagers added![/p][p]More adorable animals have been added, and the full version will allow you to collect 20 different animals to join PonPonTown. The shopkeepers of PonPonTown will also transform into pinballs to participate in gathering![/p][p]✅ New island map added[/p][p]New map: Island is now open! The island features a unique tidal mechanism and various easter eggs waiting to be discovered! In the new island area, you can collect brand new and different resources.[/p][p]✅ Achievement system added and garden panel updated[/p][p]A new achievement system has been added. In the garden panel, players can view their achievement progress.[/p][p]✅ Collection catalog system added[/p][p]You can now view the collection status of pinballs in the catalog. Collect all animal pinball species and appearances to make your catalog colorful![/p][p]✅ Skin change system added[/p][p]You can now purchase and unlock multiple styles of pinball skins at the shop, and change them at the skin change button in the village. After activating different skins, the pinballs wandering around the village and those in the gathering team may appear with different looks![/p][p]✅ Steam achievement support added[/p][p]30 Steam achievements have been added. Unlock them by meeting specific conditions. Come and take on the challenge![/p][p]✅ Challenge unlock feature "PonPon Recruitment Plan"[/p][p]A new challenge unlock feature has been added. Collect enough resources within a fixed one-minute time to unlock new pinballs and skins! Come give it a try![/p][p]✅ DEMO save file inheritance[/p][p]Players who participated in our game DEMO testing will receive special rewards in the full version. Come claim them![/p][p]✅ Observatory expansion[/p][p]The observatory locations have been greatly expanded, more effects for the same price! Keep exploring to discover all locations![/p][p]✅ Canteen system refactored[/p][p]The canteen system has been completely refactored. Now users can accumulate research attempts instead of waiting on a timer. Unlock more delicious dishes![/p][p]
[/p][p]🔧 Fixed Issues[/p][p]🛠 Iterated the building save/load logic within levels[/p][p]🛠 Tutorial cache not cleared after starting a new game, causing abnormal tutorial display[/p][p]🛠 Fixed the issue where dismissing pinballs in the tavern interface caused misalignment in the launch platform on the main interface[/p][p]🛠 Fixed the bug where some BUBBLEs appeared after tidal switch while in the island scene but had no collision response[/p][p]🛠 Fixed the bug where flower clusters were generated even though the garden was not unlocked[/p][p]🛠 Fixed the bug where some text was not updated in real-time when switching languages in the dormitory interface[/p][p]🛠 Added a 0.5s input blocking period to prevent issues with buildings not opening due to repeated clicks[/p][p]🛠 Fixed the issue where construction animations played abnormally after starting a new game[/p][p]
[/p][p]🧠 Experience Improvements[/p][p]🔄 Added construction areas and construction animations to the village[/p][p]🔄 Added BGM switching for different scenes[/p][p]🔄 Formula iteration and optimization for numerical values[/p][p]🔄 Added edge performance for interfaces[/p][p]🔄 Adjusted passerby generation curves to optimize village performance[/p][p]🔄 Optimized villager performance in the launch area, now they jump together[/p][p]🔄 Optimized expedition system performance, added curve transitions[/p][p]🔄 Optimized cat paw portal click experience, now there's more time and opportunities to poke the cat paw[/p][p]🔄 Pinball skin hover frames now actively "reveal secrets", information prompts are clearer, and pinballs have their own little secrets too[/p][p]🔄 Tavern recruitment list pinball sorting optimized, finding pinballs is no longer like flipping cards, your favorite pinballs are now at a glance[/p][p]🔄 New game button now has a secondary confirmation interface, saying goodbye to the "surprise" of accidentally starting a new save, click with confidence[/p][p]🔄 Added boss key, settings interface can hide the game with one click, work-slacking more secure, no panic when the boss comes[/p][p]🔄 UI Update 1: Integrated a large amount of art assets, added monkey break frames, updated skin system panel[/p][p]🔄 UI Update 2: Updated shop interface, fox shopkeeper is now online; added shadows to villagers; unified coin drops and corresponding UI; other interface UI optimizations[/p][p]🔄 Optimized the island's tidal wave mechanism, automatic portal generation of auto-balls marks the start of a wave, and the disappearance of all auto-balls marks the end of a wave[/p][p]🔄 Optimized portal progress bar to display countdown time[/p][p]🔄 Optimized so that observatory nodes with satisfied prerequisites are not marked in red[/p][p]🔄 Optimized manual gates to be able to summon skin balls[/p][p]🔄 Optimized catalog interface, changed to photo frame mode[/p][p]🔄 Optimized the tech tree icon display in the left panel of the workshop interface[/p][p]🔄 Optimized the layout and interaction experience of the dormitory interface, added flavor text[/p][p]🔄 TIPS box appearance delay time shortened[/p][p]🔄 Optimized tavern interface[/p][p]🔄 The observatory now initially expands 3 layers of location information for easy advance exploration planning[/p][p]🔄 Now when tutorials start, all interfaces will be covered with a black screen together for easier display of specific content[/p][p]🔄 All interface buttons now have tips for easier understanding[/p][p]🔄 After opening the village page, building nameplates are hidden[/p][p]🔄 All village buildings now have hover outlines[/p]