Portals of Phereon

Portals of Phereon 0.11.0

Version
0.11.0
Links

Patch Notes

0.11.0

BugFixes:
- unstable trait didn't work correctly
- quests sometimes didn't check for species
- gender for fusion was random
- unique cowgirl event could trigger multiple times
- stable trait added its effect for each evolution
- some rockspirits didn't have the spirit trait (couldn't evolve etc.)
- earthquake didn't work (only characters with access to it were probably not accessible anyway)
- intro events were only triggered on first day (now first 3 days)
- random location events lasting multiple days could stack, causing a softlock after ending it.
- slime-poison cost more than shown. also increased it's radius by 1
- some ai problems (mostly bulb skills)
- tavern points starting trait was useless. now lets you start at higher tavern rank
- only the first 4 traits showed in fusion window
- Lumira didn't have the aquatic trait
- some quests skillrequirements didn't fit with required gender
- some evolution paths had wrong skills/tooltips
- special trader events could overlap (same trader multiple times)
- genetic gender of starters didn't align with actual gender
- ai turns shouldn't take the same time if they don't do anything
- fleeing into another encounter was bugged
- naturally spawning relays didn't do anything.
- home portal was listed twice in teleport menu.
- only basestats were checked for tavern jobs (ignoring traits like strong etc.).
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Changelog:
Species:
new spirit (5 species)
1 new special hybrid
2 new creatures
2 unique characters
Difficulty settings:
default save type set to town-only and adjusted modifiers
dating mechanic now optional as difficulty modifier
Town:
Map for quick overview of the town
quickacces to locations/certain things
useful tooltips/infos for locations in one place
highlighted places that require attention (eggs hatchable, special portals etc.)
new location with some special items
Tavern:
removed tavernpoints
quests are ranked
you now also have a quest ranking, that affects difficulty/rewards of quests
higher rank also allows you to hire stronger characters for money
more varied quests/rewards
can accept/keep track of a few quests. (can't remove quests or reputation loss?)
new journal tab for quests
Fusion:
more control over fusion results at cost of crystals
You can select half of each characters traits (+1)
By default all other things will be the average
Can select genes to 100% take the gene from this character instead
More selections = higher crystal cost. (free up to a point)
Arena:
ranks increase stats. Each rank increase is the same as a levelup without sizemodifier.
keep equipment. Ranked battles are a bit harder (maybe option to unequip for bonus money)
QoL:
Can change character location (party/farm...) from management screen
Can sort characters ascending/descending if you click again
Can sort while selecting characters. Descriptions change a bit to show relevant info based on sorting type
In charactermanager, you can lock selection to current group easier
Can mark/favourite characters to sort/identify them
modfied stats only show in tooltip if they are different
journal color changed to make reused text more readable (as most other text backgrounds are dark)
Other:
some new events, traits, skills, items etc.
Noteworthy bugfixes:
evolving characters didn't update their statgrowth, making all seedlings/spirits kinda useless
evo unequipped items after transforming in chimera form
chimera form didn't update some stats + percentages were ignored
couldn't re-hire town npcs after recalling home
size of captured spirits was set to medium after reshaping
strong healing pots didn't work when used from inventory
aquatic trait was often missing