POSTAL 4: No Regerts

POSTAL 4: No Regerts Development update - It’s Tuesday, Tuesday, Tuesday!

Version
Development update - It’s Tuesday, Tuesday, Tuesday!
Version Date
May 7, 2020
Links

Patch Notes

Development update - It’s Tuesday, Tuesday, Tuesday!



Hey there POSTAL fans!

So a question that’s being asked A LOT is ‘When the hell are the other days coming?’

As those of you who bought the game (last October in order to support us) will remember, that it was released in a very barebones state. Basic normal fundamentals such as key rebinding and a save system were missing, and the performance was SHIT. The AI was undercooked and behind that of even POSTAL 2’s, and we didn’t even have a basic police system in place. The art style was incoherent and many buildings and models were placeholders or needed texture work. We had a lot of friggin work to do.

Until we fixed and implemented a bunch of that shit, it didn’t make any sense to expand the game (REMEMBER, we’re a small team). NOT ANYMORE BABY!!! Work on expanding the map and implementing Tuesday’s errands is in full swing. This does not mean we’re done with improving performance, AI, art and adding things to improve the errands on Monday itself, it just means we are mostly prioritizing getting you guys more content to experience and a bigger world to explore. That said, there is another performance update coming in the not too distant future!

Tuesday will start to see the game getting more outrageous and we hope you’ll enjoy some of the more interesting gameplay mechanics we have planned.

We’d give you an ETA, but then we’ll probably miss that date and look stupider than we already do - but the plan is to release everything related to Tuesday at the same time. The introduction, the new areas, the errands/side errands and the end of day cinematics.

Thank you all for your support in helping us get this far, the Early Access experience has been a pleasure for our team and we’re truly excited to get you new content.

Running With Scissors Team