Praise Dead

Praise Dead New Demo Updates!

Version
New Demo Updates!
Version Date
Oct. 13, 2023
Links

Patch Notes

New Demo Updates!

Updates

New – Relic – Strange Meat - Whenever a villager dies, gain 1 food. Whenever an organ is composted, gain 1 food.
New – Relic – Bloody Ingot - Whenever an organ is composted, gain iron based on rarity.
New – Relic - Grimoire - Provides 10 extra Energy per day.
New – The game now remembers your combat speed.
New – Few more sound effects
New – Added Spells (cost energy) that can be used during the battle phase.
New – Spell - Weaken - Reduces targets strength by 5.
New – Spell – Hurt – Drains 10 life from the target.
New – Spell – Faster Attacks – Increase Attack Speed by 15%
New – spell – Fortify Health – Increase targets Max and Current health by +10
New – Boss now provides a boss relic on kill.

Added- the ability to see what demons are coming in the next wave
Added- the ability to enrage the next wave of demons for a relic reward.
Added -more tooltips to the monster card that explains what the stats affect
Added / updated – end of battle loot page. Will show gold and relics earned in that fight.
Added – discord and steam links on the main menu.

Balance – Doubled the effect per attribute point of (Crit, Dodge, Damage reduction)
Balance – Nerfed the Brute a bit (long arm demon) -10 health and rebalanced other stats to deal with the doubling of attributes
Balance – Updated how gold per kill works. Now you will get gold base on the number of villagers a monster would kill if they survived.
Balance – Nerfed parts. Now they will roll with less stats, but will be cheaper as a side effect.
Balance – Nerfed the Demon Leach -10 health and rebalanced other stats to deal with the doubling of attributes

Update – moved the location of the spells in the battle scene to the left side.

Fixed – a bug where people couldn’t starve to death.
Fixed – bug where you could still get epic relics from enraged demons.
Fixed – bug where monster tooltip was not showing correct enraged health
Fixed – bug where new game could start with enraged demons.
Fixed – bug where locks would get stuck on during refreshes.
Fixed – description of unstable chemicals had an extra character.
Fixed – issue where caustic chemicals was doing 5 damage instead of 2.
Fixed – bug where part rarity outlines wouldn’t update for grey parts.
Fixed- tooltip bugs in the battle area when mousing over stats.