Premortal VR
Premortal VR 1.0.2
Version Date
July 17, 2023
Patch Notes
Patch 1.0.2: Stacks, Torches, Better Lighting
🆕 New Features
- Added handcrafting SFX
- Added ambiance when high in air
- Added sleeping dragon SFX
- Added achievement SFX
- Added SFX on spawn gem place
- Changed stone hit VFX; changed tree hit VFX
- Added fog
- Changed terrain textures from 1K to 2K; added normals
- Increased sun intensity from 2 to 2.5
- Added a motion vector pass to tree billboards so they don't look skewed when moving
- Increased new terrain generation roughness (more rugged ground)
- Screen is now black when sleeping
- All trials are now shown instead of one by one
- Long handle craft chisels rotated up
- Added spear that can be used as a melee weapon and throwable
- Added stacking pouch mechanic for items in backpack
- Added torches
- Tool hit tracking has been improved to account for non-hits but correct swings
- Backpack now can be used to swipe items off the ground
- Added damage to spikes. Can be used for traps. Does damage to player
- Increased deer spawn rate for new saves
- Added collider to sleeping dragon
- Added stars and moon
- Added clouds
- Added cloud shadows on terrain
- Changed night to darker
- Added small torch to backpack
- Added weight to backpack and handbook
🔥 Bug Fixes
- Fixed crouch SFX source position
- Fixed character creation SFX source position
- Fixed footsteps SFX
- Removed terrain chunk border lines
- Fixed ascension island footsteps SFX
- Fixed duplication bug when holding same item and going through portal or saving
- Fixed an error that made all builds go back to blueprint state on portal exit
- Fixed handbook release position
- Player head now shows correctly
- Fixed cut down tree disappears when loading
- Fixed shadow loses resolution for higher shadow distances
- Fixed fire wiki images
- Fixed craft duplication bug cancel after complete
- Fixed tanning rack deer hide load error that led to crash
- Fixed new world starting at night