Premortal VR
Premortal VR 1.1.0
Version Date
Aug. 1, 2023
Patch Notes
v1.1.0: Official Release Steam and AppLab
🆕 New Features
- Added item spawn menu in creative mode
- Added quick slot on secondary button press (3 tools)
- Added shelf and removed chest
- Building material requirements have been reduced. Breaking a build now returns all materials
- Added auto item place in build. If you're building a wooden floor and have small planks in your backpack, they will automatically go inside the build on place
- Reduced boar follow distance
- Added sleep text next to bed sleep icon
- Dagger sliding in crafts now consumed durability
- Bow pulling now consumes stamina
- Improved animal forward occlusion which will allow them to move better
- Day and night cycle increased from 30 to 60 IRL minutes. Day is 40 and night is 20 minutes.
- Cooked potato is now not plantable
- Pouch containing dirt can now be used as dirt to terraform
- Added light to campfire
- Backpack item loading is now instant
- Improved night and day lighting
- Added ascension ground stone line to ascension island
- Block range was changed slightly
- Added wiki smelting
- Tanning rack is now easier to use
- Added display rack build
- Added tool rack build
- Added procedurally in the world
- small shrine that lights the way
- Added auto trigger checkbox to sawbuck
- Improved sawbuck trigger detection
- Improved bronze hammer hit detection
- Added light to smelter
🔥 Bug Fixes
- Fixed Tuskan plays boar death SFX
- Fixed backpack store item SFX incorrect position
- Fixed cloud ambiance audio
- Fixed slider SFX
- Fixed SFX playing on load
- Fixed achievement SFX
- Added dragon footstep SFX
- Added portal passive SFX
- Added crafting SFX
- Hair and beard now load correctly
- Fixed sand has square lines
- Fixed pickaxe craft allows to grab pickaxe head before completion
- Same type food but different state now don't stack in the same pouch (ex. raw meat doesn't combine in a pouch with cooked meat)
- Fixed bug where boar death SFX would play on reload
- Fixed bug where dead player could pick up items (spooky)
- Fixed bug where sew could be canceled after completion to return the materials and keep the product (duplication)
- Fixed floating items near spawn and other locations
- Autosaving in Homestead disabled
- Test and demo saves now don't show in selection
- Fixed teal screen on start (shaders loading)
- Fixed pouch and shelf items disappear when out of range load
- Fixed player in air after dirt place near