Premortal VR

Premortal VR 1.1.0

Version
1.1.0
Version Date
Aug. 1, 2023
Links

Patch Notes

v1.1.0: Official Release Steam and AppLab

🆕 New Features

  • Added item spawn menu in creative mode
  • Added quick slot on secondary button press (3 tools)
  • Added shelf and removed chest
  • Building material requirements have been reduced. Breaking a build now returns all materials
  • Added auto item place in build. If you're building a wooden floor and have small planks in your backpack, they will automatically go inside the build on place
  • Reduced boar follow distance
  • Added sleep text next to bed sleep icon
  • Dagger sliding in crafts now consumed durability
  • Bow pulling now consumes stamina
  • Improved animal forward occlusion which will allow them to move better
  • Day and night cycle increased from 30 to 60 IRL minutes. Day is 40 and night is 20 minutes.
  • Cooked potato is now not plantable
  • Pouch containing dirt can now be used as dirt to terraform
  • Added light to campfire
  • Backpack item loading is now instant
  • Improved night and day lighting
  • Added ascension ground stone line to ascension island
  • Block range was changed slightly
  • Added wiki smelting
  • Tanning rack is now easier to use
  • Added display rack build
  • Added tool rack build
  • Added procedurally in the world
  • small shrine that lights the way
  • Added auto trigger checkbox to sawbuck
  • Improved sawbuck trigger detection
  • Improved bronze hammer hit detection
  • Added light to smelter

🔥 Bug Fixes

  • Fixed Tuskan plays boar death SFX
  • Fixed backpack store item SFX incorrect position
  • Fixed cloud ambiance audio
  • Fixed slider SFX
  • Fixed SFX playing on load
  • Fixed achievement SFX
  • Added dragon footstep SFX
  • Added portal passive SFX
  • Added crafting SFX
  • Hair and beard now load correctly
  • Fixed sand has square lines
  • Fixed pickaxe craft allows to grab pickaxe head before completion
  • Same type food but different state now don't stack in the same pouch (ex. raw meat doesn't combine in a pouch with cooked meat)
  • Fixed bug where boar death SFX would play on reload
  • Fixed bug where dead player could pick up items (spooky)
  • Fixed bug where sew could be canceled after completion to return the materials and keep the product (duplication)
  • Fixed floating items near spawn and other locations
  • Autosaving in Homestead disabled
  • Test and demo saves now don't show in selection
  • Fixed teal screen on start (shaders loading)
  • Fixed pouch and shelf items disappear when out of range load
  • Fixed player in air after dirt place near