26.1.1 - 26.3.9 a/b
Includes: 26.1.1, 26.1.2, 26.1.3, 26.1.4, 26.1.5, 26.2.2, 26.2.3, 26.2.4, 26.2.5 a/b, 26.2.6 a/b, 26.2.7 - 26.3.4, 26.3.5, 26.3.6, 26.3.7, 26.3.8, 26.3.9 a/bif
Version Notes
- 26.1.1 First update in heaps ages…
- 26.1.5 I'm back and relatively healthy again the update lol.
- 26.2.2 You're not insane, we skipped 26.2.1 but it's cause it was simply only for QA testing. Hope you like the new patch log format. Messing with it since it's required for the new QA testers anyways~
- 26.2.3 Snapping is actually good now?
- 26.2.4 Snapping is even more good now!? And some bug fixes~
- 26.2.5 a/b More tweaks and bug fixes. You can tell it's a B cause of the dot next to the .5 on the menu btw~
- 26.2.6 a/b Wow triggers are wild now. You can tell it's a B cause of the dot next to the .6 on the menu btw~
- 26.2.7 - 26.3.4 Tons of new bugs patched and performance improvements! This update will likely be moved to default. For those curious the jump in version numbers was due to the playtest and QA builds coming inbetween.
- 26.3.5, 26.3.6, 26.3.7 Prepping for the new default update. Expect this to get put on default in the next 48hrs if no major issues arise.
- 26.3.8, 26.3.9 a/b Prepping for the new default update. Expect this to get put on default in the next 24hrs if no major issues arise.
Features
- 26.1.1 New Editor Quick Actions
- 26.1.1 New all in game custom level search system
- 26.1.1 Language localization support
- 26.1.2 Added in quick add button in view dropdown.
- 26.1.2 Depth now supports float values.
- 26.1.2 Added throttle for Album Art.
- 26.1.2 Some new WIP Quick Actions were added like parent select and rad dup.
- 26.1.3 Added in better Tests for various editor features.
- 26.1.3 Added new none bpm snap quick option
- 26.1.4 More robust editor notification system.
- 26.1.5 Make quick actions always show all options now.
- 26.1.5 New escape option for dragging objects that cancels out the current drag action while still placing a keyframe.
- 26.1.5 Add copy/paste to shape settings.
- 26.2.2 There’s a better system for showing objects loading / being prepared when loading into a level now.
- 26.2.2 Add undo / redo to deleting objects.
- 26.2.2 Add ability to undo object dragging and cancel without keyframe creation.
- 26.2.2 Added proper support for arcade level preview start and loop time. Currently a hidden feature with no proper UI (to be added later).
- 26.2.2 Added better support for UI_Book embedding and children.
- 26.2.2 Unsupported resolution options should be removed in the 'Video' settings.
- 26.2.2 The 'On' text should be displayed for the on state of the 'VSYNC' option.
- 26.2.2 The 'System Settings' options should be displayed upon pressing the [ESC] key immediately after entering one of the settings menus.
- 26.2.3 Started swap to newer N-Chan Sprites (thanks axowotl)
- 26.2.3 Added new keyboard shortcut for editor settings.
- 26.2.3, 26.2.4, 26.2.5 a/b, 26.2.6 a/b Sometimes the camera stack improperly loses the effects applied to it or adds more.
- 26.2.4 New hold ctrl to snap option while moving objects / keyframes / checkpoints.
- 26.2.4 New ctrl + scroll to rapidly change snap increment while moving objects / keyframes / checkpoints or in general.
- 26.2.4 Added new setup for controller buttons in UI.
- 26.2.4 Added better controller disconnect / reconnect flow.
- 26.2.5 a/b Addition of arcade preview UI to metadata editor.
- 26.2.6 a/b Triggers now support tabbing between fields as well as arrows properly updating fields.
- 26.2.6 a/b Add new sfx trigger action.
- 26.2.6 a/b New trigger variable system that allows for more complex and flexible triggers.
- 26.2.6 a/b New Triggers action to check per frame if a trigger is active, and if so, execute actions.
- 26.2.7 - 26.3.4 Add more user feedback for checkpoint x / y value reset.
- 26.2.7 - 26.3.4 New search functions for quickly searching local (l:) subscribed workshop (s:) remote workshop (w:) levels.
- 26.2.7 - 26.3.4 PARR-116 - The 'Dash' feature fails to function for the first time during gameplay
- 26.2.7 - 26.3.4 PARR-34 - The 'Joystick' option is displayed in the 'Gameplay Settings' menu.
- 26.3.5 All theme lerping now also uses the new oklab method by default.
- 26.3.8 Added stop motion quick action.
- 26.3.9 a/b Added color quick action (in b build look for the dot).
Changes
- 26.1.1 Mono is back… now foreva
- 26.1.1 Things i'm far too tired to type out right now (expect more tomorrow after i wake up)
- 26.1.2 Cleaned up some old unused code.
- 26.1.2 Minor UI changes
- 26.1.4 Better loading state look for timeline objects.
- 26.1.5 Better setup for timeline object dragging.
- 26.1.5 Rad dup now properly cycles bins.
- 26.1.5 Improve quick action enter key handling.
- 26.1.5 Make shape settings look better.
- 26.1.5 Double clicking a keyframe now makes the audio jump to that time.
- 26.1.5 Invert now works for multiple selected objects.
- 26.2.2 The Story Intro has been finalized and several WIP assets have been removed and cleaned up.
- 26.2.2 Story is now available in the main menu again.
- 26.2.2 The 'Pause Menu' should be displayed correctly during the tutorial cutscene no more warping during certain parts.
- 26.2.2, 26.2.3, 26.2.4, 26.2.5 a/b, 26.2.6 a/b Some levels in the story demo are still using the outdated level files.
- 26.2.2 Sometimes the camera stack improperly loses the effects applied to it.
- 26.2.3 Better drag alignment to mouse in more cases as well as better handling of bpmoffset in general.
- 26.2.3 More gracefully handle situations where parallax objects have dup ids.
- 26.2.3 Large improvements to snapping consistency across all types.
- 26.2.3 Better object timeline rendering in general.
- 26.2.4 Updates to snap to make it more user friendly. Check out the full [Snap Changes] below.
- 26.2.4 All snapping off by default on level creation.
- 26.2.4 Minor adjustments to snap increments.
- 26.2.4, 26.2.5 a/b, 26.2.6 a/b Minor tweaks to various UI elements.
- 26.2.4 Minor tweaks to opening VN scene.
- 26.2.5 a/b More minor editor UI improvements.
- 26.2.5 a/b Improvements to music handling in some cases.
- 26.2.5 a/b Music / SFX Overhaul sorry this may break some mods.
- 26.2.6 a/b Reduce unneeded logging in editor.
- 26.2.6 a/b Improve stability of music preview editor / visualization.
- 26.2.6 a/b Overhauled object timeline stack functionality to behave more in line with the rest of the editor and be more intuitive.
- 26.2.6 a/b General editor UI improvements.
- 26.2.6 a/b Improvements to CompLib such that less GetComponents are needed.
- 26.2.6 a/b Improvements to grid rendering to better align it with objects and keyframes.
- 26.2.6 a/b The temp snap toggle now works both ways.
- 26.2.6 a/b Triggers now spawn visual areas and visual lines to help show timing setups.
- 26.2.7 - 26.3.4 BPM Snap quick select only works in timelines now (ctrl+scroll).
- 26.2.7 - 26.3.4 Overhaul how text object input works to better handle long text, selecting in the text field, scrolling, swapping between objects, pasting into, and generally being less shit to use.
- 26.2.7 - 26.3.4 More consistent parent selection methods via eyedropper. It now allows for selecting in the live preview window.
- 26.2.7 - 26.3.4 PARR-31 - The ‘Play’ icon on the timeline editor remains unchanged when the player enters and exits the playtest preview screen.
- 26.2.7 - 26.3.4 PARR-126 - Multiple effects in the 'Event Layer (E/C)' fail to function due to limited or none effects selected.
- 26.2.7 - 26.3.4 Slight improvement to object color blending to produce nicer colors overall.
- 26.2.7 - 26.3.4 Minor improvements to loading some levels.
- 26.2.7 - 26.3.4 Minor naming changes to buttons in the arcade.
- 26.2.7 - 26.3.4 Improvements to rich text stripping for descriptions in arcade buttons.
- 26.2.7 - 26.3.4 Improvements made to menus effects. There are now a full 5 states as needed by the story.
- 26.2.7 - 26.3.4 Improved consistency when navigating between pages in menus. Should softlock less.
- 26.2.7 - 26.3.4 Brightness scale now includes - and + for UI to be more clear.
- 26.3.5 Improvement to saves such as active save slot auto progression / saving and indicator.
- 26.3.5, 26.3.6 Saving overall now more consistent and robust.
- 26.3.5 Base Menu Effects now use the final effect template.
- 26.3.5 Brightness now properly default to "default" if settings get corrupted or are missing.
- 26.3.5, 26.3.6 Minor tweaks to intro cutscene.
- 26.3.6 Auto delete of invalid / old saves.
- 26.3.7 Rework timeline / marker object text slightly less readable at lower resolutions, but more performant.
- 26.3.8 Collapsing prefabs now is handled better. However, if you expanded prefabs in the last few major versions they may not be able to recollapse due to a coding error.
- 26.3.8 Made CollapseCurrentPrefab generally more resilient against errors and improved UX.
- 26.3.8 QuickActions code rework to give more modding visibility.
- 26.3.8 QuickActions better handle undo / redo in most cases.
- 26.3.8 Improvements to high contrast mode (was renamed to b/w mode).
- 26.3.8 Update to demo story levels.
- 26.3.8 Menus can now show dynamic descriptions for toggles.
- 26.3.9 a/b Clamping values in the metadata music preview now properly update the UI fields.
- 26.3.9 a/b Checkpoints now properly clear their triggers.
- 26.3.9 a/b Rework level loading to better handle local levels.
Performance
- 26.1.1 Optimizations
- 26.1.2 Added in new progressive layer loading for editor. This feature is WIP and thus not 100% perfect or 100% optimized but should help a lot when editing larger maps, especially on lower end systems.
- 26.1.2 Minor optimizations
- 26.1.3 Greatly optimized layer preloading
- 26.1.3 Minor loading / performance improvements
- 26.2.2 Improved level loading times possibly in some cases.
- 26.2.3, 26.2.4, 26.2.5 a/b, 26.2.6 a/b, 26.2.7 - 26.3.4 Minor performance improvements to various systems.
- 26.2.7 - 26.3.4 General UX improvements to Quick Actions to improve performance and usability. Specifically it now selects the text on subsequent reopens for quick reuse of commands / restarting with a new one.
- 26.2.7 - 26.3.4 Overhaul for Text Object rendering that should vastly improve large text object performance. This is VERY noticeable on a few key levels.
- 26.2.7 - 26.3.4 PARR-141 - VSync now properly disables framerate cap in UI.
- 26.3.5 Minor optimizations to the way the game handles UIElements which should make menus a bit more responsive.
- 26.3.6 General improvements to editor performance and stability.
- 26.3.6 Large improvements to editor layer swaps and loading times.
- 26.3.7 Rework layer swaps to prioritize low object counts and better fps.
- 26.3.7, 26.3.8 Minor performance improvements.
- 26.3.8 Minor scene optimizations.
Fixes
- 26.1.1 Bug Fixes
- 26.1.2 Hopefully fixed the stripping issue (let me know modders?)
- 26.1.2 Fixed charter button linking outside the game to workshop it now uses the in game browser.
- 26.1.3 Testing new multithread event system for better performance in editor and gameplay. This is a WIP feature and has some known issues with levels that move the camera a lot.
- 26.1.3 Fix for various bpm offset related issues
- 26.1.3 Fix for layer preloading notif being wrong layer
- 26.1.3 New Inverted Shape Option. Currently doesn't support roundness or thickness. Expect a better UI in the future but wanted to get this out to y'all ASAP. Do be aware though this is a WIP feature and may have bugs or may change in the future.
- 26.1.4 Fix for timeline object selection issues in some cases.
- 26.1.4 Fix for custom shape clamping improperly in some cases.
- 26.1.4 Minor shape fixes.
- 26.1.4 Fix for multithreaded movement keyframes.
- 26.1.4 Fix for text color not getting displayed properly in timeline objects.
- 26.1.4 Fix for some titles causing editor meltdown.
- 26.1.4 Miscellaneous minor fixes and improvements.
- 26.1.4 Sometimes the colors of text and the BG of timeline objects may not update correctly when changing selection or their colors. This will be fixed next update.
- 26.1.5 Fix for rad dup affecting more then it should.
- 26.1.5 Fix for ui off exploit.
- 26.1.5 Add edge case fixes for custom shapes.
- 26.1.5 Fix numerous edge cases with new timeline objects not being selectable.
- 26.2.2 Fix for space spam issues causing background desync.
- 26.2.2 Swapped Debug Menu keybind from [F3] to [F5] to avoid conflicts with other common keybinds.
- 26.2.2 Debug Menu is now available in the editor.
- 26.2.2 Improved debug menu navigation and usability.
- 26.2.2 Added new debug options for testing various systems.
- 26.2.2 Added a new testing system for the debug menu.
- 26.2.3 Fix for editor not being able to be entered with MP editor turned off.
- 26.2.3 Fix for drag keycodes in help popup.
- 26.2.3 Fix for some shortcuts in the top dropdowns being wrong.
- 26.2.4 Minor fix for offset on keyframe grids.
- 26.2.4, 26.2.5 a/b Minor fixes to credits.
- 26.2.5 a/b Fix for ctrl+- not working for zooming on timelines.
- 26.2.5 a/b Several fixes for prefab editor UI.
- 26.2.5 a/b Fix some issues with the general UI rendering weird.
- 26.2.5 a/b Possible fix for some trigger issues.
- 26.2.5 a/b Fix for shake breaking in A version.
- 26.2.6 a/b Fixed issue with 0 time player movement trigger not maintaining state like it should.
- 26.2.6 a/b Fix for trigger float values not working for times.
- 26.2.6 a/b Fix issue with player locks not resetting in some cases.
- 26.2.6 a/b Fix for some issues with saving and loading.
- 26.2.7 - 26.3.4 Fix for checkpoint same moment object despawn / respawn issue. This was causing some levels to appear different after the player died.
- 26.3.5 Fix for color lerping now uses oklab by default up to 15000+ object levels. Added additional options for testing in the debug menu for those that want it.
- 26.3.5 Fixed several inconsistencies with the menu effects not getting properly handled in edge cases throughout story mode.
- 26.3.5 Fix for empty save slots not showing the correct text.
- 26.3.6 Fix for tmp flash issue on some spawn edge cases.
- 26.3.7 Now global saves have a version number to ensure they can be reset in the event of a breaking change along with the normal save slots. (in the future a more robust update system will be implemented, but this is a start to prevent issues with saves breaking on update given the volatility of the game's story in general right now)
- 26.3.8 Remove unneeded debug commands from release builds.
- 26.3.9 a/b Fix for rotation errors in stop motion / optimized for no change keyframes.
- 26.3.9 a/b Removed old song length code and fixed preview clamping.
- 26.3.9 a/b Fix for timeline elements manager not properly updating on zoom changes.
- 26.3.9 a/b Minor improvements and fixes.
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