Project DINOZ

Project DINOZ Project DINOZ: Update Announcement

Version
Project DINOZ: Update Announcement
Version Date
Jan. 28, 2026
Links

Patch Notes

Project DINOZ: Update Announcement

Final Update Announcement

[p]First and foremost, we want to offer a huge apology for the significant delay in getting this update to you. We know you’ve been waiting, and we appreciate your patience while we navigate some major behind-the-scenes changes.
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Launch Countdown

[p]The update is officially locked in for this Saturday. Here is when you can dive in:[/p][p]City / Region[/p][p]Local Time (Saturday)[/p][p]Bucharest (EET)[/p][p]20:00[/p][p]London (GMT)[/p][p]18:00[/p][p]New York (EST)[/p][p]13:00[/p][p]Los Angeles (PST)[/p][p]10:00[/p][p]Tokyo (JST)[/p][p]03:00 (Sunday)[/p][p][/p]

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Technical Workflow & Polish

[p]We are currently in the trenches squashing some stubborn bugs. These arose from our transition from Blueprints to C++. While this move makes the game much more stable and performant in the long run, we’re still mastering the new workflow and want to ensure a smooth experience.[/p][p]What’s New & Improved:[/p]
  • [p]Visual Identity: We have finally locked in a consistent, cohesive style for our level design. No more mismatched environments—the world feels unified.[/p]
  • [p]Dino AI: Improvements have been made to dinosaur behaviors to make encounters more engaging.[/p]
  • [p]UI/UX: We’ve overhauled the User Interface and general User Experience to make navigation much more intuitive.[/p]
  • [p]Full Controller Support: This is finally here! You can now play Project DINOZ entirely with a controller.[/p]
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Scope Adjustments

  • [p]Crafting: Although the crafting system is technically implemented, it isn't polished to the standard you deserve. We’ve decided to hold it back for now and aim to launch a refined version in the February update.
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[p]Thank you for sticking with us as we evolve Project DINOZ. See you on Saturday!

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