This version includes several balance improvements and bugfixes.
Improvements
- Game speed is optimized for high refresh-rate monitors (120Hz, 144Hz, 240Hz). This also means game controls will be smoother in case of any fps drops.
- Gamepad hints are now available for in-game tooltips and help panel.
Balance changes — Karst Layer
- Angle of the left tunnel is tweaked so it’s more friendly to 45° defense patterns.
- Now includes special cocoons that will release all the waves on impact, this prevents 'spawning from the air' issue and makes speedrun more challenging and fair.
- Late waves now spawn less enemies, total amount of Behemoths: 61 (was 115), Big worms: 55 (was 90), Magnetos: 4 (was 10).
- Flame drop now can’t be blocked with a resource in cell (more effective).
Overall changes make the late stage of Karst Layer less frustrating, but it still requires a good start strategy.
Bugfixes
- Fixed T1 and other sounds been muted in some cases.
- Fixed game crash related to the crystal farms destruction (Cannot read property 'gridX' of undefined at FarmSmall.update).
- Fixed ricochet issue for T3, T4 and TLZR when Particles Settings are lower than MAX.