I was going to start using the beta build but the budget screen was busted and I wanted to get that fixed in the default build so here we are again.
- The budget screen should now have correct values for dividends. (I was only multiplying the amount owned by the dividend percentage before, when I should have also been multiplying by the stock value.)
- Changed mech aiming a bit. I think it's better now but I might bring the old style back as an option in the settings, as this is probably going to be divisive.
- Added bullet time effect to cocaine. The effect is stronger with bigger doses.
- Some new dialogue for a couple of characters, but nothing particularly important.
- Specialist class now starts with an orgone energy active camo suit. Uses orgone energy to make you nearly invisible for a short period of time. Not available for other classes right now but it will be later, you also need to start a new game because I'm not currently dealing with class changes properly, this will be fixed later.
- Added orgone shield mechanics for mechs. It's currently only available with one of the armor units. Hasn't been balanced or tested much and needs more sfx and vfx.
Also a funny anecdote, someone was telling me that the difficulty levels don't work and posted a video of them fighting Lorenzo outside of HQ with all the different difficulty levels. If you don't know, Lorenzo is supposed to be impossible to kill here, and his purpose is to push you back to HQ to accept the main quest. The "time to kill" in this case is always going to be the same. If you want to test the difficulty levels please pick a different enemy.