Pure Onyx
Pure Onyx 0.102.0
Patch Notes
0.102.0
Added Rough variant of Onyx + Semi Scene
Extended Vanilla Onyx + Semi Scene
Added Ring Girl character to the gallery
Added early version of Ring Girl + Thug SignPost background scene to gallery
Added additional SFX for Onyx + Male Cops scene
Fixed missing Thrust SFX at intro in Onyx + Thug scene
Added SFX to intro & mid-scene transition of Onyx + Thug and Runt vanilla scene
Added SFX for fire and slash damage FX
Added new title screen SFX
Fixed Onyx flipping out at the end of Push attack / punch combo
Fixed weird actor placement after struggle / H scenes
Added manual port assignment to Lovense device settings
Reworked Lovense section in Options UI. Temporarily removed auto scan and connect
Fixed issue created in last release where shop UI opens twice when shop is interacted with.
Fixed enemies that aren't Brute playing the Defend FX / SFX twice when blocking.
Added DK-Doll character to gallery
Added DK-Doll + Thug Lift (Futa) H scene to gallery
Added DK-Doll + Thug Lift H scene to gallery
Added Onyx + Male Cops (Rough) variant H scene
Added LOD (optimized) model for FK-Doll
Visual equipment system added to FK-Doll / bukkake FX (liquid build-up) added
Reduced input latency on attacks by 50-125 ms (3-7 frames approximately)
Fixed issues with combo system dropping some input during combo chains if timed a specific way (next attack in combo would fail to fire)
Added floating damage numbers
Added toggle for floating damage numbers to Options
Added manual IP entry for Lovense config
Fixed possible soft crash caused by bugged Crawler spitballs
Fixed Brute walk in place caused by turn after ran out of stamina from chasing Onyx werk
Added FX for Crawler spit cannon explosion
Pressing Escape while in command console now closes the console window.
Brute's Punch attacks now have a better hurtbox
Items are no longer skipped over when you quickly spam the pick-up button
Fixed blendshape normals (fixes shadow glitches) for Semi
You can once again change direction mid combo
Hit/damage VFX now determined by the attack that was thrown
Blade Bunny's attacks now play a slash FX when they strike Onyx
Added fire hit/damage FX to ground fire and fire traps
Added floating Stagger gauge on/off option in Options
Added floating Stagger gauge setting that only shows the gauge when Stagger is > 0 (new default).
Enemies can no longer be hit twice or more simultaneously. Prevents damage/FX/SFX stacking from multiple environment damage sources.
Increased ground fire damage from 1-3 to 3-5 to balance the above (also makes fire appropriately threatening to player now)
New Known Issues
If you mash attacks mid-dodge it can prevent Onyx from turning in the held direction when she lands (thus causing attack to fire in wrong direction).
Onyx plays the wrong turning animation in some situations.
Fire Hit FX move out of position on some animations like Knockdown. This is due to needing a more advanced FX locator system.