Quake Champions

Quake Champions Quake Champions Season 21 Update

Version
Quake Champions Season 21 Update
Version Date
Dec. 7, 2023
Links

Patch Notes

Quake Champions Season 21 Update

Quakemas is (almost) here, and its wintry winds have blown in an all-new update!

NEW CONTENT


  • Winter Podium
  • FROSTGORE Rocket Launcher
  • Awoken Winter

NEW SETTINGS


  • Added Ally Names & Enemy Names controls in HUD Settings

CHAMPIONS UPDATES


All Champions
  • Updated hitboxes
  • Cooldowns increased from 45 to 60 sec
Anarki
  • Max speed reduced from 640 to 625 ups
Athena
  • Grapple count from 2 to 3
  • Swing damage from 25 to 20
  • Rope break at 75 dmg
  • Removed Stockpile passive
  • Increased delay between grapple usages from 0.8 to 1 sec
Clutch
  • Size scale reduced from 1.2 to 1.15x
  • Reduced gear shift delay from 2nd to 3rd forward accel stage from 1.25 to 1.0 sec
Death Knight
  • Reduced ability duration from 7 to 5 sec
  • Reduced fireball speed from 800 to 666 ups
Eisen
  • Added Armor Regen passive
  • Fixed sinking turrets, so we no longer de-spawn turret after 1 minute
Galena
  • Totem detonates when target is within 3m but damages up to a 4m range
  • Slower health decay rate
Keel
  • Splash damage reduction passive will no longer apply towards Telefrags
  • Reduced grenade knockback from 100 to 50, to match 1:1 with their 50 dmg (self knockback unchanged)
Ranger
  • Dire Orb touch damage reduced from 25 to 15 dmg
Scalebearer
  • Forward Accel max speed reduced from 500 to 425 ups
  • Forward Accel now uses ground friction
  • Stomper damage capped at 25 dmg over 395 ups
  • Bull Rush max speed reduced from 800 to 700 ups
  • Bull Rush damage simplified to 75 dmg
  • Bull Rush damage reduction reduced from 67 to 50%
  • Bull Rush shoot delay increased from 0.2 to 0.4 sec
Slash
  • Max speed reduced from 750 to 700 ups
Sorlag
  • Reduced max speed from 625 to 600 ups
Visor
  • Added a 10% speed boost during ability usage

WEAPON UPDATES


Starting Machinegun
  • Spread reduced from 0.03 to 0.02
  • Damage reduced from 8 to 6
  • Air Knockback lowered from 8 to 7 (to match the ground knockback)
Heavy Machinegun
  • Spread reduced from 0.03 to 0.01
  • Zoomed spread reduced from 0.009 to 0
  • Unzoomed damage reduced from 10 to 9
  • Air Knockback lowered from 8 to 7 (to match the ground knockback)
Starting Shotgun
  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Super Shotgun
  • Reduced air knockback from 3.75 to 2.5 per pellet (to match the ground knockback)
Lightning Gun
  • Use a point ray trace instead of cylinder radius
Railgun
  • RG starting ammo reduced from 10 to 5
  • RG max ammo reduced from 25 to 10
  • RG low ammo warning reduced from 5 to 2
  • Railgun - Air knockback reduced from 80 to 60 (to match the ground knockback)

ARMOR UPDATES


  • Increased the value of Armor Shards from 5 to 10 hp
  • Reduced dropped shard count from 3 to 2
  • Drop armor shards in a tighter circle

GAME MODE UPDATES


  • Unholy Trinity - Spawn players max hp & max ap
  • Unholy Trinity - No longer spawn or drop items
  • Unholy Trinity - Blood pools are no longer active
  • Sacrifice & Sac Tourney - Reduced soul extraction time from 3 to 2.5 sec

MAP UPDATES


Blood Covenant
  • Added railgun ammo to lower pillar cooldown ledge (new ammo in Duel and moved TDM ammo to this location)
Corrupted Keep
  • Fixed exploit outside HMG bones
Crucible
  • Fixed ledge collision exploit behind HA
Insomnia
  • Duel layout for all modes
  • Moved HA room cooldowns to near the MH LA ledge
  • Moved HA room upper jump pad health to the HA room ledge
  • Fixed brickslide wall collision near SNG
  • Fixed power-up fx
  • Fixed exploitative collision above HP stairs between LG & SNG
Ruins of Sarnath
  • Fixed exploitative collision above HA jump pad
The Molten Falls
  • Fixed exploitative collision above LG stairs
  • Moved the cooldowns from SNG to mid-level door in the main courtyard
  • Removed one cooldown from the banana bones
Vale of Pnath
  • Fixed exploitative collision above RG
  • Added RG ammo near the TP window
  • Added RL ammo to the LG cave
  • Added LG ammo to the HA mid-level
  • Removed SG ammo from center tower
  • Removed HMG ammo from TP window
Vestibule of Exile
  • Updated some troublesome collision

MISCELLANEOUS UPDATES


  • Fixed pain sound percentage issue in modes where max health is set to above 100
  • Reduced pain sounds to two pain events, one below 50 hp and one below 25 hp
  • We now use the previous 100 & 75 pain sounds to generate the 50 hp sound event, to give more separation clarity between the <50 and <25 pain sounds
  • Increased the volume of the third person pain sounds, bringing them to the same db levels, and added a new low pain sound for DK that isn't just him saying "Ow!"
  • Removed the delays in elements of the Love Shaft shot sounds
  • Bots disabled in all Quick Play modes (this test is backend updates only & not build dependent)
  • Fixed Scorpion SNG spectator crash
  • Increased telefrag radius from 0.5 to 0.8 m (same as Dire Orb & Ghostwalk)
  • Fixed on-screen acid in picmip
  • Fixed TORMENTOR barrel fx during Ghostwalk
  • Simplified Leaderboard data, to remove inaccurate or incomplete stat data
  • Disabled Arena Kings leaderboard
  • Defaulting to Direct Mouse Input
  • Disabled Razer Chroma by default
  • Reduced texture load for High and Ultra
  • No longer selling reliquaries in the store (still available as login rewards)
  • Fixed Warehouse loading screen

SERVICE UPDATES


  • Anti-cheat updates
  • Fixed Linux/Proton direct input support