Quake Champions

Quake Champions Season 22 Spring 2024 Update

Version
Season 22 Spring 2024 Update
Version Date
March 14, 2024
Links

Patch Notes

Season 22 Spring 2024 Update

Time to spring forward into the Arena with an all new update! This update includes new vanity content; a spring decor makeover for Awoken, Deep Embrace, Ruins of Sarnath, and Tempest Shrine; and various other fresh updates for the springtime season!

NEW CONTENT


  • SPRING PODIUM
  • Sorlag SPRING EGG Vanity
  • Quake 4 SMC Squad icons (8)

New Map for Duel & 2v2


The Tower of Koth has been reworked for Duel & 2v2:
  • Resized the geometry to be 90% of its original size.
  • Adjusted stair collision
  • Added new spawn points
  • Removed teleporter exit speed limits
  • Adjusted collision on both sides of the green FX tower above SNG
  • Adjusted positioning of a breakable mesh element behind the RL TP to prevent exploitation of totems (that may still be placed there)

New Features


  • Added Hitbeep Volume
  • Added Killbeep Volume

Performance Icon Optimizations


  • Optimized the elapsed frame time tracking
  • Fixed false positives events for minor frame drops
  • Fixed non-functioning events for major frame drops
  • Misc code cleanup for optimizations and reduced CPU overhead

Shotgun Performance Pass


  • Switched trace style from spherical ray to a point trace (removing pellet radius)
  • Reduced starting shotgun pellet count from 17 to 8
    • SG : 1 / - / 7 pellets
  • Reduced super shotgun pellet count from 25 to 12
    • SSG: 1 / 4 / 7 pellets
  • Increased damage per pellet from 5 dmg 10 dmg, total damage decreased from 85 to 80 for SG and from 125 to 120 for SSG
  • Adjusted spread values to account for the new pellet size and count
  • Damage falloff distance increased from 6.4 to 12.8 m (256 to 512u)
  • Fixed SSG visual FX bug where it cycled between 2 & 3 rings (between the SG & SSG spread patterns) when holding fire
  • The display of the shotgun hit FX are no longer delayed by one frame

Mini-Mega Health


  • This 25 hp overstack item with a 15 second respawn has been changed to a 50 hp no overstack item with a 30 second respawn
  • Bloom FX toned down, so was to not over-emphasize the item now that it no longer overstacks

Map Updates


Deep Embrace

  • Fixed the LOD mesh at double-health double-cooldown hole
The Dark Zone

  • Resized The Dark Zone to be 125% its original size, to give players more space
  • Cleaned up geometry, removed unseen backfaces
  • Improved lightmap texture density
  • Optimized lightmap with video quality
  • Fixed hole on ramp below Tri-bolt
The Longest Yards

  • The Longest Yard - Fixed the size of the rock kill volumes
  • The Longest Yard CTF - Fixed the size of the rock kill volumes

Unholy Trinity Fixes


  • Fixed UHT armor loadout (Example: Ranger should spawn 100 max armor points, not 50 starting ap nor 175 overmax ap)

Main Theme Music


  • Made the Quake Champions main theme available to listen to in-game. Created by Chris Vrenna (Tweaker, Nine Inch Nails), our main theme is an amazing track and it is now available in-game, debuting as an alternative main menu music selection.

Misc Changes/Fixes


  • Extra decimal in sensitivity settings
  • Adjusted the performance icon thresholds for minor frame drops
  • Assigned the Learn, Season Pass, and Challenges UI menu background cameras to new positions to address podium visibility issues
  • Now use the blackghost shader of the customization pip previews for vanity items
  • Fixed sizing of Eisen's FROSTED HAT vanity
  • Fixed sizing of Eisen's LEATHER HAT vanity
  • Fixed missing shard dismantle offer for Scalebearer’s CYAEGHA'S GAMBIT vanity
  • Disabled voice chat while investigating MSS platform issues