Quake Champions

Quake Champions Season 28 Update Notes

Version
Season 28 Update Notes
Version Date
Nov. 17, 2025
Links

Patch Notes

Season 28 Update Notes

[p]New Vanity Content[/p][p]·       Added the Quake 4 NAPALM LAUNCHER Tri-bolt, available in the Store & Battle Pass[/p][p][/p][p]·       Added the Volkerh BLACK MAGIC Podium, available in the Battle Pass[/p][p] [/p][p]Ranked Skill Ratings Reset[/p][p]·       Leaderboards and Skill Ratings have been reset for all game modes[/p][p] [/p][p]Champion Movement Updates[/p][p]Light Champion Speeds[/p][p]·       Athena – Max ground movement speed decreased from 1000 to 750 ups[/p][p]·       Nyx - Max ground movement speed decreased from 2000 to 750 ups[/p][p]Medium Champion Speeds[/p][p]·       Base movement speed increased to 320 ups[/p][p]·       Max movement ground speeds decreased to 650 ups[/p][p]Heavy Champion Speeds[/p][p]·       Base movement speed increased to 320 ups[/p][p]·       Max movement ground speed decreased to 600 ups[/p][p]
Additional BJ Blazkowicz Changes
[/p]
  • [p]BJ now gains a small amount of ammo when he activates Dual Wield (25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts)[/p]
[p]Additional Clutch Changes[/p][p]·       Added Single-tap Dodge, which can now be performed via a special movement dodge key bind[/p][p]·       About Single-Tap DODGE[/p][p]·       Added a DODGE DOUBLE-TAP TIME control setting to choose the time window in which a double-tap dodge can be performed[/p][p]·       Added a GROUND DODGE passive in addition to his Air-Dodge[/p][p]·       Removed Forward Accel[/p][p]·       Speed Clamp Deceleration In Air increased from 1.3 to 10 m/s2 - this controls how quickly they are brought back to max speed while in the air moving above max speeds[/p][p]·       Added a stamina system that allows 3 dodges in succession and regens stamina after each dodge is performed, restoring up to 3 dodges[/p][p]Additional Death Knight Changes[/p][p]·       Added Tempered Steel passive that provides an Armor Steal effect and when an enemy takes damage from fire, half of that damage is converted to ap for Death Knight.[/p][p]·       Increased Death Knight Fire Dot, for both Flame Strike and Charring Gauntlet, from 3 to 6 damage per tick[/p][p]·       Reduced frequency of damage from standing on the Fire Trail from every 100 ms to 250 ms[/p][p]Additional DOOM Slayer Changes[/p][p]·       Blood punch health bubbles can now be picked up immediately when they drop[/p][p]·       Fixed the positioning of the Doom Slayer's DOOMGUY COLLECTIBLE vanity[/p][p]Additional Galena Changes[/p][p]·       Added a vampiric Life Steal effect when an enemy takes damage from an unholy totem; half of that damage is converted to HP for Galena.[/p][p]·       The damage dealt from an empowered totem, a totem when 3 totems have been placed, has been reduced from 75 to 50.[/p][p]Additional Keel Changes[/p]
  • [p]Fixed Keel's ability cooldown and grenade count so that they now properly update on the spectating clients and teammate HUDs[/p]
[p]Additional Strogg Changes[/p][p]·       Stroyent no longer drops from Strogg kills, but now drops from Peeker kills[/p][p]·       Stroyent now grants some ammo in additional to health and cooldown: 25 bullets, 3 shells, 3 rockets, 25 cells, 3 slugs, 25 nails, and 3 bolts[/p][p]·       Peeker health reduced from 90 to 80 hp[/p][p]Additional Sorlag Changes[/p]
  • [p]Fixed fps-dependent movement that caused her to be slower at lower FPS[/p]
[p]Additional Visor Changes[/p][p]·       Added Piercing Shot passive; Visor now deals 90 railgun damage when zoomed during ability[/p][p]
Main Menu & Play Now Updates
[/p]
  • [p]Players can now queue for and play any Practice Mode at Level 1, instead of being locked into a TDM Match until reaching Level 2[/p]
  • [p]Contact list widened - want to see if this improves some of the text scaling issues in Russian & Polish[/p]
  • [p]Fixed the gap on the lower nav menu[/p]
[p] [/p][p]New Special Movement Settings[/p][p]·       SPECIAL MOVEMENT: Set the key you use to perform champion specific special movements, currently supports Clutch Dodge[/p][p]·       USE SPECIAL FOR AIR-DODGE: Choose whether to use the classic double-tap, the new single-tap special, or both keybinds to perform an Air-Dodge[/p][p]·       USE SPECIAL FOR GROUND-DODGE: Choose whether to use the classic double-tap, the new single-tap special, or both keybinds to perform an Ground-Dodge[/p][p]·       SPECIAL DIAGONAL DODGE: Choose whether to dodge forward/back or strafe when holding both a forward/back and left/right key.[/p][p]·       DODGE DOUBLE-TAP TIME: The time window to double-tap a directional key to perform a Dodge[/p][p] [/p][p]Weapons[/p][p]·       Starting Shotgun rate of fire buffed from 1000 to 850 ms[/p][p]·       Starting Shotgun & Super Shotgun ground knockback adjusted to create more vertical lift[/p][p]·       Lightning Gun rate of fire reduced from 1 shot every 42 ms to every 48 ms[/p][p]·       Lightning Gun in-air knockback reduced from 208 ups to 175 ups[/p][p]·       Lightning Gun ground knockback adjusted to create more vertical lift[/p][p]·       Railgun: decreased damage from 90 to 80[/p][p]·       Railgun ground knockback adjusted to create more vertical lift[/p][p] [/p][p]Items, Power-Ups, & Status Effects[/p][p]·       Changed Item Pickup Detection: If multiple players are within the pickup radius of an item, the player closest to the item will now get the item[/p][p]·       Quad Damage and Protection now extend their duration by 30 seconds when picking up an additional power-up of the same type. Previously, it would reset to 30 seconds of time remaining.[/p][p]·       Fixed the status effects UI, where timer icons would not refresh to full when a Damage Over Time effect was reapplied, such as stepping into a second wall of fire while already having an active fire dot.[/p][p]·       Quad Damage will now deal up to 3x extra knockback, with a maximum upper cap of 160u of knockback force[/p][p]·       Added a Max Knockback Scale (3.0x)[/p][p]·       Added a Max Knockback Force threshold (160u)[/p][p] [/p][p]Spawn Code[/p][p]·       In Ranked modes, you will now see more variety in respawn destinations; it now considers the two best spawn points and chooses between them, instead of a single forced spawn location[/p][p]·       In Team modes, you will now respawn near teammates more often[/p][p] [/p][p]Clan Arena[/p]
  • [p]Increased CA ammo counts: SG 25->50, RL 25->50[/p]
[p] [/p][p]Crucible Updates[/p][p]·       Item layout updated:[/p][p]o   Railgun moved to the lava pit[/p][p]o   Shotgun moved to the HA Rocket Launcher location[/p][p]o   HMG moved to the old SG location[/p][p]o   LG-side LA moved to the old RG spot[/p][p]o   Upper LA removed[/p][p]o   3 Cooldowns near old MH moved to old upper LA spot[/p][p]o   Updated spawns[/p][p] [/p][p]Cursed Soul[/p][p]·       Performance improvements[/p][p]·       Updated map geometry to declutter the environment and to improve[/p][p]·       Updated the item layout. Item placements have changed; the map has only one Rocket Launcher and one Lightning Gun pickup.[/p][p] [/p][p]Insomnia Updates[/p]
  • [p]Swapped positions of RG & LG, and rail ammo with one of the lightning ammos[/p]
[p] [/p][p]Audio Updates[/p][p]·       Fixed some cases where Anarki board sounds would persist while dead[/p][p]·       Fixed several cases where teammate volume controls functionality was missing for some Shotguns, Tri-bolts, and Rocket Launchers[/p][p]·       Fixed turret shot sounds in 7.1 surround sound[/p][p]·       Adjustment to the water railgun sound fx[/p][p]·       Adjusted the base HMG shot volume over distance[/p][p] [/p][p]Misc Updates[/p]
  • [p]Hard, Expert, and Nightmare bots will now pick up items even if humans are nearby. Before they avoided these items out of courtesy of their human teammates, but we want to see if this change improves bot’s K/D ratio and their contribution towards your team.[/p]
[p]·       Shader cache updated[/p]